Until now, I've shown you how you can make wholesale adjustments or customizations to an entire Fixture instance, effectively changing the way it creates all instances of a particular type.

In some scenarios, you'd rather want to customize how a single instance is created without influencing other instances of the same type. For this purpose, AutoFixture includes a class called ObjectBuilder<T> that can be used to do exactly that.

The easiest way to get an instance of this class is by calling Build on a Fixture instance. This will give you an instance of ObjectBuilder<T> that you can use to customize the build steps. When you are done, CreateAnonymous returns the built instance.

var mc = fixture.Build<MyClass>().CreateAnonymous();

This particular example doesn't define any customizations, so it's equivalent to

var mc = fixture.CreateAnonymous<MyClass>();

In fact, Fixture.CreateAnonymous is little more than a convenience method wrapping an ObjectBuilder (there's a few extra differences, but that's a topic for another post).

It's worth noting that the object specified by the type parameter to the Build method is first created when you call CreateAnonymous.

In future posts I'll demonstrate how to use the Build method to customize individual anonymous variables.



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Published

Tuesday, 26 May 2009 21:30:35 UTC

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