# Sunday, March 22, 2009

It gives me great pleasure to announce my latest project: AutoFixture!

What is AutoFixture?

In essence, AutoFixture is a library that creates Anonymous Variables for you when you write unit tests. The intention is that it should enhance your productivity when you do Test-Driven Development – as it has done mine.

Instead of using mental resources on creating Anonymous Variables, AutoFixture can do it for you. By default, it uses Constrained Non-Determinism, but you can configure it to behave differently if you wish.

Here’s a very basic example:

[TestMethod]
public void IntroductoryTest()
{
    // Fixture setup
    Fixture fixture = new Fixture();
 
    int expectedNumber = fixture.CreateAnonymous<int>();
    MyClass sut = fixture.CreateAnonymous<MyClass>();
    // Exercise system
    int result = sut.Echo(expectedNumber);
    // Verify outcome
    Assert.AreEqual<int>(expectedNumber, result, "Echo");
    // Teardown
}

The Fixture class is your main entry point to AutoFixture. You can use it as is, customize it, or derive from it as you please; it makes a great base class for a Fixture Object.

The expectedNumber variable may be an Explicit Expectation, but its value is Anonymous, so instead of coming up with a number ourselves, we can let the CreateAnonymous<T> method do it for us.

This method can create instances of most CLR types as long as they have a public constructor (it uses Reflection), but for many primitive types (like Int32), it has specific, customizable algorithms for creating values using Constrained Non-Determinism.

When creating the SUT, we can also use Fixture as an excellent SUT Factory. Since it will do whatever it can to create an instance of the type you ask for, it is pretty robust if you decide to refactor the SUT’s constructor.

The above example only hints at what AutoFixture can do. Since the example is very simple, it may be hard to immediately understand its value, so in future posts I will expand on specific AutoFixture features and principles.

Getting started with AutoFixture is as simple as downloading it from CodePlex and referencing the assembly in Visual Studio.

posted on Sunday, March 22, 2009 7:50:54 AM (Romance Standard Time, UTC+01:00)  #    Comments [2] Trackback
# Monday, March 16, 2009

(A Zero-Friction TDD post)

For a simple API, setting up the Fixture may be as simple as creating a new instance of the SUT, and possibly any Expected or Anonymous Variables. On the other hand, for a complex API, setting up the fixture may require quite a bit of (potentially repetitive) code.

Since the DRY principle also applies to test code, it quickly becomes necessary to create test-specific helper methods and other SUT API Encapsulation, and I've found that instead of creating a more or less unplanned set of disconnected helper methods, it's much cleaner (and, not to mention, much more object-oriented) to create a single object that represents the Fixture, and attach the helper methods to this object.

Let's look at an example.

Here's a unit test with a complex Fixture Setup:

[TestMethod]
public void NumberSumIsCorrect_Naïve()
{
    // Fixture setup
    Thing thing1 = new Thing()
    {
        Number = 3,
        Text = "Anonymous text 1"
    };
    Thing thing2 = new Thing()
    {
        Number = 6,
        Text = "Anonymous text 2"
    };
    Thing thing3 = new Thing()
    {
        Number = 1,
        Text = "Anonymous text 3"
    };
 
    int expectedSum = new[] { thing1, thing2, thing3 }.
        Select(t => t.Number).Sum();
 
    IMyInterface fake = new FakeMyInterface();
    fake.AddThing(thing1);
    fake.AddThing(thing2);
    fake.AddThing(thing3);
 
    MyClass sut = new MyClass(fake);
    // Exercise system
    int result = sut.CalculateSumOfThings();
    // Verify outcome
    Assert.AreEqual<int>(expectedSum, result,
        "Sum of things");
    // Teardown
}

If this was a truly one-off test and you know with certainty that there's going to be no other tests just remotely similar to this one, just hard-coding the entire Fixture Setup inline is in order, but as soon as the need for similar tests arises, this approach leads to repetitive code, and hence unmaintainable tests.

The more repetitive code that can be delegated to helper methods the better. A common refactoring of the previous test might then look something like this:

[TestMethod]
public void NumberSumIsCorrect_Helpers()
{
    // Fixture setup
    Thing thing1 = MyClassTest.CreateAnonymousThing();
    Thing thing2 = MyClassTest.CreateAnonymousThing();
    Thing thing3 = MyClassTest.CreateAnonymousThing();
    Thing[] things = new[] { thing1, thing2, thing3 };
 
    int expectedSum = things.Select(t => t.Number).Sum();
 
    IMyInterface fake = new FakeMyInterface();
    MyClassTest.AddThingsToMyInterface(fake, things);
 
    MyClass sut = new MyClass(fake);
    // Exercise system
    int result = sut.CalculateSumOfThings();
    // Verify outcome
    Assert.AreEqual<int>(expectedSum, result,
        "Sum of things");
    // Teardown
}

While this is better, the helper methods are static methods, so it's necessary to pass too much state around. The array of Things and the fake is both needed in the test itself, as well as in the AddThingsToMyInterface helper method.

By moving and refactoring the helper methods to a new class that represents the Fixture, the test code becomes both more reusable and more readable.

[TestMethod]
public void NumberSumIsCorrect_FixtureObject()
{
    // Fixture setup
    MyClassFixture fixture = new MyClassFixture();
    fixture.AddAnonymousThings();
 
    int expectedSum = 
        fixture.Things.Select(t => t.Number).Sum();
    MyClass sut = fixture.CreateSut();
    // Exercise system
    int result = sut.CalculateSumOfThings();
    // Verify outcome
    Assert.AreEqual<int>(expectedSum, result,
        "Sum of things");
    // Teardown
}

The MyClassFixture instance now holds the state of the Fixture, so there's much less need to pass around as much data as before. The set of Things is now contained within the Fixture object itself, and the fake has totally disappeared from the test; it's still present, but now encapsulated within MyClassFixture.

internal class MyClassFixture
{
    public MyClassFixture()
    {
        this.Fake = new FakeMyInterface();
        this.Things = new List<Thing>();
    }
 
    internal FakeMyInterface Fake { get; private set; }
 
    internal IList<Thing> Things { get; private set; }
 
    internal void AddAnonymousThings()
    {
        int many = 3;
        for (int i = 0; i < many; i++)
        {
            Thing t = this.CreateAnonymousThing();
            this.Things.Add(t);
            this.Fake.AddThing(t);
        }
    }
 
    internal MyClass CreateSut()
    {
        return new MyClass(this.Fake);
    }
 
    private Thing CreateAnonymousThing()
    {
        Thing t = new Thing();
        t.Number = this.Things.Count + 1;
        t.Text = Guid.NewGuid().ToString();
        return t;
    }
}

The CreateAnonymousThing method uses Constrained Non-Determinism to create unique Thing instances. The AddAnonymousThings method uses 3 as an equivalence of many, and the CreateSut method acts as a SUT Factory.

This is both more reusable and more expressive than a collection of disjointed static helper methods.

Whenever I begin to feel that setting up a Test Fixture is becoming too cumbersome, Fixture Object is the first pattern I consider.

posted on Monday, March 16, 2009 9:13:29 PM (Romance Standard Time, UTC+01:00)  #    Comments [0] Trackback
# Wednesday, March 11, 2009

In previous Zero-Friction TDD posts, I've discussed naming SUT and Direct Output variables, as well as the importance of explicitly describing the relationship between input and expected results.

Everything you can do to help the Test Reader understand what's going on increases the quality of the test. Having a naming convention for expectations help in that regard, and it also helps coming up with variable names, thus saving yourself a bit of mental context switching.

My naming convention is to always prefix my expectation variables with the term expected.

[TestMethod]
public void DoStuffWillReturnMessage()
{
    // Fixture setup
    string expectedResult = "ploeh";
    MyClass sut = new MyClass();
    // Exercise system
    string result = sut.DoStuff(expectedResult);
    // Verify outcome
    Assert.AreEqual<string>(expectedResult, result,
        "DoStuff");
    // Teardown
}

In a test like this, the relationship between the input and output is straightforward, but in other cases it may be more complicated. Since tests should explicitly state the relationship between input and output, it may sometimes be necessary to reproduce parts of the SUT's behavior in the test to specify this association.

Do I really recommend duplicating the SUT's code in the test? Isn't this a violation of the DRY principle? And do I really think that embedding complex code in a test is a good idea?

No, no, and no.

What I really mean is best illustrated with an example. Imagine that you want to write an extension method that converts a string to PascalCase. There are several different rules that must be applied to such an algorithm, such as

  • Convert the first letter in a word to upper case
  • Convert the remaining letters in the word to lower case
  • Remove white space

The real algorithm would need to split the string into words along white space boundaries, then loop through this list and perform the conversion for each word, and finally concatenate all the words. However, I don't think you should reproduce this algorithm in any single test.

What you can do instead is to split this behavior into several tests that each test a small part of this specification, carefully avoiding any control flow language features (such as if, switch, for, etc.).

One such test might look like this:

[TestMethod]
public void ToPascalCaseWillConvertFirstLetterToUpper()
{
    // Fixture setup
    string anonymousText = "pLOeh";
    string expectedLetter =
        anonymousText.First().ToString().ToUpper();
    // Exercise system
    string result =
        anonymousText.ToPascalCase();
    // Verify outcome
    Assert.AreEqual<string>(expectedLetter,
        result.First().ToString(), "ToPascalCase");
    // Teardown
}

While the complete implementation of ToPascalCase is more complex, I've extracted a tiny bit of the specification and simulated just that for the special case where there's only one word. Granted, there's a lot of method calls, but I expect that these have already been thoroughly tested, so I use them with confidence. The cyclomatic complexity of the test is minimal.

As an aside, note that I'm using LINQ queries to get the first letter of the string, instead of Substring(0, 1), since I find that the LINQ methods much better communicate intent.

I use a similar naming convention for unexpected values, imaginatively prefixing my variables with the term unexpected.

[TestMethod]
public void CreateThingWillCreateThingWithCorrectGuid()
{
    // Fixture setup
    Guid unexpectedId = Guid.Empty;
    MyClass sut = new MyClass();
    // Exercise system
    Thing result = sut.CreateThing();
    // Verify outcome
    Assert.AreNotEqual<Guid>(unexpectedId, result.Id,
        "CreateThing");
    // Teardown
}

Having a naming convention for expected values not only increases your productivity when writing tests, but also increases test maintainability.

posted on Wednesday, March 11, 2009 8:54:38 PM (Romance Standard Time, UTC+01:00)  #    Comments [0] Trackback
# Tuesday, March 10, 2009

In the last couple of years, there’s been a lot of debate in the community on the philosophy behind TDD and where to put the emphasis – even to the point of debating whether the acronym stands for Test-Driven Development or Test-Driven Design.

Other people don’t like the emphasis on tests, since that makes TDD sound like a Testing discipline, and not a Development discipline. Instead, they prefer terms like Example-Driven Design/Development (EDD) or even Design by Example (DbE).

This view seems to me to be particularly prevalent in Microsoft, where there’s a rather sharp distinction between developers and testers (job titles to the contrary) – I guess that’s one of the reasons why xUnit.net (a project initiated by Microsoft employees) uses the attribute Fact instead of Test or TestMethod.

For people used to SCRUM or other agile methodologies, this distinction is more blurred, and they also seem to accept the T in TDD more willingly.

However, the adherents of EDD claim that the mere presence of the word test make some developers block any further input and stop listening. They may be right in that.

They also claim that the tests in TDD/EDD are nothing more than accidental artifacts of the development process, and hence argue that we shouldn’t call them tests at all. However, if that’s true, this little story related by Ayende must be an example of EDD in its purest form :)

To me, the tests are also important. Since 2003 I’ve been practicing TDD, and while I love how it helps me arrive at better design, I also savor the safety net that my suite of tests gives me. The tests that I write during TDD define the behavior of the software. In many cases, I’d even claim that such a regression test suite is more valuable than a Quality Assurance (QA) regression test suite – after all, a QA suite may catch some edge cases, but they don’t focus on the intended behavior of the system, but often more on how to break it - but I digress…

My recent posts on Executable Specification and Constrained Non-Determinism help explain my current stance in this debate: In my opinion, EDD fails to establish a relationship by not providing Derived Values. After all, what does a test like the following specify?

[TestMethod]
public void InvertWillReverseText_Naïve()
{
    // Fixture setup
    MyClass sut = new MyClass();
    // Exercise system
    string result = sut.Invert("ploeh");
    // Verify outcome
    Assert.AreEqual<string>("heolp", result, "Invert");
    // Teardown
}

How would you implement the Invert method? Here’s one possible implementation:

return "heolp";

Obviously, you could now write a new test that gives a second example of input and outcome and force me to write a more sophisticated algorithm. However, with only two examples, I might still be tempted to write a switch statement with some hard-coded return values until you’ve written so many ‘examples’ that you’ve coerced me into writing the more general (and correct) algorithm.

Such an approach I find inefficient.

Instead, by using Constrained Non-Determinism to force myself to define Derived Values, each test fully specifies the desired behavior. It doesn’t provide examples. It provides the specification, and instead of having to write several similar examples to coerce a general algorithm to emerge, I can usually nail it in a single test.

This approach could be styled Specification-Driven Development, and that’s how I’ve been writing code for the last year or so.

posted on Tuesday, March 10, 2009 10:04:38 PM (Romance Standard Time, UTC+01:00)  #    Comments [4] Trackback
# Thursday, March 05, 2009

This may turn out to be the most controversial of my Zero-Friction TDD posts so far, as it supposedly goes against conventional wisdom. However, I have found this approach to be really powerful since I began using it about a year ago.

In my previous post, I explained how Derived Values help ensure that tests act as Executable Specification. In short, a test should clearly specify the relationship between input and outcome, as this test does:

[TestMethod]
public void InvertWillReverseText()
{
    // Fixture setup
    string anonymousText = "ploeh";
    string expectedResult =
        new string(anonymousText.Reverse().ToArray());
    MyClass sut = new MyClass();
    // Exercise system
    string result = sut.Invert(anonymousText);
    // Verify outcome
    Assert.AreEqual<string>(expectedResult, result,
        "DoWork");
    // Teardown
}

However, it is very tempting to just hardcode the expected value. Consistently using Derived Values to establish the relationship between input and outcome requires discipline.

To help myself enforce this discipline, I use well-defined, but essentially random, input, because when the input is random, I don't know the value at design time, and hence, it is impossible for me to accidentally hard-code any assertions.

[TestMethod]
public void InvertWillReverseText_Cnd()
{
    // Fixture setup
    string anonymousText = Guid.NewGuid().ToString();
    string expectedResult =
        new string(anonymousText.Reverse().ToArray());
    MyClass sut = new MyClass();
    // Exercise system
    string result = sut.Invert(anonymousText);
    // Verify outcome
    Assert.AreEqual<string>(expectedResult, result,
        "DoWork");
    // Teardown
}

For strings, I prefer Guids, as the above example demonstrates. For numbers, I often just use the sequence of natural numbers (i.e. 1, 2, 3, 4, 5...). For booleans, I often use an alternating sequence (i.e. true, false, true, false...).

While this technique causes input to become non-deterministic, I always pick the non-deterministic value-generating algorithm in such a way that it creates 'nice' values; I call this principle Constrained Non-Determinism. Values are carefully generated to stay far away from any boundary conditions that may cause the SUT to behave differently in each test run.

Conventional unit testing wisdom dictates that unit tests should be deterministic, so how can I possibly endorse this technique?

To understand this, it's important to know why the rule about deterministic unit tests exist. It exists because we want to be certain that each time we execute a test suite, we verify the exact same behavior as we did the last time (given that no tests changed). Since we also use test suites as regression tests, it's important that we can be confident that each and every test run verifies the exact same specification.

Constrained Non-Determinism doesn't invalidate that goal, because the algorithm that generates the values must be carefully picked to always create values that stay within the input's Equivalence Class.

In a surprisingly large set of APIs, strings, for example, are treated as opaque values that don't influence behavior in themselves. Many enterprise applications mostly store and read data from persistent data stores, and the value of a string in itself is often inconsequential from the point of view of the code's execution path. Data stores may have constraints on the length of strings, so Constrained Non-Determinism dictates that you should pick the generating algorithm so that the string length always stays within (or exceeds, if that's what you want to test) the constraint. Guid.ToString always returns a string with the length of 36, which is fine for a large number of scenarios.

Note that Constrained Non-Determinism is only relevant for Anonymous Variables. For input where the value holds a particular meaning in the context of the SUT, you will still need to hand-pick values as always. E.g. if the input is expected to be an XML string conforming to a particular schema, a Guid string makes no sense.

A secondary benefit of Constrained Non-Determinism is that you don't have to pause to come up with values for Anonymous Variables when you are writing the test.

While this advice may be controversial, I can only recommend it - I've been using this technique for about a year now, and have only become more fond of it as I have gained more experience with it.

posted on Thursday, March 05, 2009 9:23:05 PM (Romance Standard Time, UTC+01:00)  #    Comments [2] Trackback
# Tuesday, March 03, 2009

In this Zero-Friction TDD post, I’d like to take a detour around the concept of tests as Executable Specification.

An important aspect of test maintainability is readability. Tests should act both as Executable Specification as well as documentation, which puts a lot of responsibility on the test.

One facet of test readability is to make the relationship between the Fixture, the SUT and the verification as easy to understand as possible. In other words, it should be clear to the Test Reader what is being asserted, and why.

Consider a test like this one:

[TestMethod]
public void InvertWillReverseText_Naïve()
{
    // Fixture setup
    MyClass sut = new MyClass();
    // Exercise system
    string result = sut.Invert("ploeh");
    // Verify outcome
    Assert.AreEqual<string>("heolp", result, "DoWork");
    // Teardown
}

Since this test is so simple, I expect that you can easily figure out that it implies that the Invert method should simply reverse its input argument, but one of the reasons this seems to be evident is because of the proximity of the two strings, as well as the test’s name.

In a test of a more complex API, this may not be quite as evident.

[TestMethod]
public void DoItWillReturnCorrectResult_Naïve()
{
    // Fixture setup
    MyClass sut = new MyClass();
    // Exercise system
    int result = sut.DoIt("ploeh");
    // Verify outcome
    Assert.AreEqual<int>(42, result, "DoIt");
    // Teardown
}

In this test, there's no apparent relationship between the input (ploeh) and the output (42). Whatever the algorithm is behind the DoIt method, it's completely opaque to the Test Reader, and the test fails in its role as specification and documentation.

Returning to the first example, it would be better if the relationship between input and output was explicitly described:

[TestMethod]
public void InvertWillReverseText()
{
    // Fixture setup
    string anonymousText = "ploeh";
    string expectedResult =
        new string(anonymousText.Reverse().ToArray());
    MyClass sut = new MyClass();
    // Exercise system
    string result = sut.Invert(anonymousText);
    // Verify outcome
    Assert.AreEqual<string>(expectedResult, result,
        "DoWork");
    // Teardown
}

In this case, the input and expected outcome are clearly related, and we call the expectedResult variable a Derived Value, since we explicitly derive the expected result from the input.

Note that I’m not asking you to re-implement the whole algorithm in the test, but only to establish a relationship. One of the main rules of thumb of unit testing is that a test should never contain conditional branches, so there must be at least one test case per path though the SUT.

In the example, the Invert method actually looks like this:

public string Invert(string message)
{
    double d;
    if (double.TryParse(message, out d))
    {
        return (1d / d).ToString();
    }
 
    return new string(message.Reverse().ToArray());
}

Note that the above test only reproduces that part of the algorithm that corresponds to the Equivalence Class defined by the input, whereas the branch that is triggered by a number string can be tested by another test case that doesn’t specify string reversion.

[TestMethod]
public void InvertWillInvertNumber()
{
    // Fixture setup
    double anonymousNumber = 10;
    string numberText = anonymousNumber.ToString();
    string expectedResult = 
        (1d / anonymousNumber).ToString();
    MyClass sut = new MyClass();
    // Exercise system
    string result = sut.Invert(numberText);
    // Verify outcome
    Assert.AreEqual<string>(expectedResult, result,
        "DoWork");
    // Teardown
}

In this way, we can break down the test cases to individual Executable Specifications that define the expected behavior for each Equivalence Class.

While such tests more clearly provide both specification and documentation, it requires discipline to write tests in this way. Particularly when the algorithm is so simple as is the case here, it's very tempting to just hard-code the values directly into the assertion.

In a future post, I’ll explain how we can force ourselves to do the right thing per default.

posted on Tuesday, March 03, 2009 9:01:29 PM (Romance Standard Time, UTC+01:00)  #    Comments [0] Trackback
# Sunday, February 22, 2009

When working with the ObjectContext in LINQ To Entities, a lot of operations are easily performed as long as you work with the same ObjectContext instance: You can retrieve entities from storage by selecting them; update or delete these entities and create new entities, and the ObjectContext will keep track of all this for you, so the changes are correctly applied to the store when you call SaveChanges.

This is all well and good, but not particularly useful when you start working with layered applications. In this case, LINQ To Entities is just a persistence technology that you (or someone else) decided to use to implement the Data Access Layer. A few years ago, I tended to implement my Data Access Components in straight ADO.NET; and a lot of people prefer NHibernate or similar tools – but I digress…

When LINQ To Entities is just an implementation detail of a service, lifetime management becomes important, so it is commonly recommended that any ObjectContext instance is instantiated when needed and disposed immediately after use.

This means that you will have a lot of detached entities in your system. Entities are likely to be returned to the calling code as interface, and when updating, a client will simply pass a reference to some implementation of that interface.

public void CompleteAtSource(IRecord record)

Since we should always follow the Liskov Substitution Principle, we should not even try to cast the interface to an entity. Instead, we must populate a new instance of the entity in question with the correct data and save it.

That’s not hard, but since we are creating a new instance of an entity that represents data that is already in the database, we must attach it to the ObjectContext so that it can start tracking it again.

Now we are getting to the heat of the matter, because this is done with the AttachTo method, which is woefully inadequately documented.

At first, I couldn’t get it to work, and it wasn’t very apparent to me what I did wrong, so although the answer is very simple, this post might save you a bit of time.

This was my first attempt:

using (MessageEntities store = 
    new MessageEntities(this.connectionString))
{
    Message m = new Message();
    m.Id = record.Id;
    m.InputReference = record.InputReference;
    m.State = 2;
    m.Text = record.Text;
 
    store.AttachTo("Messages", m);
 
    store.SaveChanges();
}

I find this approach very intuitive: Build the entity from the input parameter’s data, attach it to the store and save the changes. Unfortunately, this approach is wrong.

What happens is that when you invoke AttachTo, the state of the entity becomes Unchanged, and thus, not updated.

The solution is so simple that I’m surprised it took me so long to arrive at it: Simply call AttachTo right after setting the Id property:

using (MessageEntities store = 
    new MessageEntities(this.connectionString))
{
    Message m = new Message();
    m.Id = record.Id;
 
    store.AttachTo("Messages", m);
 
    m.InputReference = record.InputReference;
    m.State = 2;
    m.Text = record.Text;
 
    store.SaveChanges();
}

You can’t invoke AttachTo before adding the Id, since this method requires that the entity has a populated EntityKey before it can be attached, but as soon as you begin updating properties after the call to AttachTo, the entity’s state changes to Modified, and SaveChanges now updates the data in the database.

That you have to follow this specific sequence when re-attaching data to the ObjectContext is poorly documented and not enforced by the API, so I thought I’d share this in case it would save someone else a bit of time.

posted on Sunday, February 22, 2009 9:45:36 PM (Romance Standard Time, UTC+01:00)  #    Comments [1] Trackback
# Friday, February 13, 2009

In my Zero-Friction TDD series, I focus on establishing a set of good habits that can potentially make you more productive while writing tests TDD style. While being able to quickly write good tests is important, this is not the only quality on which you should focus.

Maintainability, not only of your production code, but also of your test code, is important, and the DRY principle is just as applicable here.

Consider a test like this:

[TestMethod]
public void SomeTestUsingConstructorToCreateSut()
{
    // Fixture setup
    MyClass sut = new MyClass();
    // Exercise system
    // ...
    // Verify outcome
    // ...
    // Teardown
}

Such a test represents an anti-pattern you can easily fall victim to. The main item of interest here is that I create the SUT using its constructor. You could say that I have hard-coded this particular constructor usage into my test.

This is not a problem if there's only one test of MyClass, but once you have many, this starts to become a drag on your ability to refactor your code.

Imagine that you want to change the constructor of MyClass from the default constructor to one that takes a dependency, like this:

public MyClass(IMyInterface dependency)

If you have many (in this case, not three, but dozens) tests using the default constructor, this simple change will force you to visit all these tests and modify them to be able to compile again.

If, instead, we use a factory to create the SUT in each test, there's a single place where we can go and update the creation logic.

[TestMethod]
public void SomeTestUsingFactoryToCreateSut()
{
    // Fixture setup
    MyClass sut = MyClassFactory.Create();
    // Exercise system
    // ...
    // Verify outcome
    // ...
    // Teardown
}

The MyClassFactory class is a test-specific helper class (more formally, it's part of our SUT API Encapsulation) that is part of the unit test project. Using this factory, we only need to modify the Create method to implement the constructor change.

internal static MyClass Create()
{
    IMyInterface fake = new FakeMyInterface();
    return new MyClass(fake);
}

Instead of having to modify many individual tests to support the signature change of the constructor, there's now one central place where we can go and do that. This pattern supports refactoring much better, so consider making this a habit of yours.

One exception to this rule concerns tests that explicitly deal with the constructor, such as this one:

[ExpectedException(typeof(ArgumentNullException))]
[TestMethod]
public void CreateWithNullMyInterfaceWillThrow()
{
    // Fixture setup
    IMyInterface nullMyInterface = null;
    // Exercise system
    new MyClass(nullMyInterface);
    // Verify outcome (expected exception)
    // Teardown
}

In a case like this, where you explicitly want to deal with the constructor in an anomalous way, I consider it reasonable to deviate from the rule of using a factory to create the SUT. Although this may result in a need to fix the SUT creation logic in more than one place, instead of only in the factory itself, it's likely to be constrained to a few places instead of dozens or more, since normally, you will only have a handful of these explicit constructor tests.

Compared to my Zero-Friction TDD tips and tricks, this particular advice has the potential to marginally slow you down. However, this investments pays off when you want to refactor your SUT's constructor, and remember that you can always just write the call to the factory and move on without implementing it right away.

posted on Friday, February 13, 2009 8:56:21 AM (Romance Standard Time, UTC+01:00)  #    Comments [4] Trackback
# Wednesday, January 28, 2009

As readers of my old MSDN blog will know, ploeh blog is moving to this new site.

Responding to the current financial crisis, Microsoft is cutting costs and laying off 1400 employees. During that process, the entire Microsoft Dynamics Mobile Team is being disbanded, which is very sad, since it was a very nice place to work. The team spirit was great, and we were really committed to agile development methodologies, but all good things must end...

Currently, I can't even begin to guess what the future looks like for me, although to regular readers of my blog I can state that I sincerely intend to keep writing as I always have. If you subscribed to my old blog, then please subscribe here instead. The blog is moving because the old blog belongs to Microsoft, and only employees can post, so I'll soon be writing my last post on the old blog.

Until now, it's always been Microsoft's policy to retain the old blogs, even when the original authors leave the company, so while I will not be able to post to the old blog, I expect the old posts to be around for a long time yet.

Professionally, I don't know what I will do now. If I can find new employment in these times, I may simply decide to take on new challenges with a new employer. However, I'm also considering free-lancing for a while: Coding, mentoring, lecturing, writing...

If you are in the position where you think you can use my services, whether for full-time employment or just a few days, please let me know. Keep in mind that I'm based in Copenhagen, Denmark, and while I can certainly travel after work, I cannot permanently move due to family obligations.

posted on Wednesday, January 28, 2009 10:03:29 AM (Romance Standard Time, UTC+01:00)  #    Comments [3] Trackback