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Function monoids
Methods are monoids if they return monoids. An article for objectoriented programmers.
This article is part of a series about monoids. In short, a monoid is an associative binary operation with a neutral element (also known as identity).
Functions #
In statically typed Clanguages, like C# or Java, methods are typically declared like this:
public Foo Bar(Baz baz, Qux qux)
As you'll see in another article, however, you can refactor any method to a method that takes a single argument as input, and returns a single (possibly complex) value as output. In abstract form, we can write it like this:
public Out1 Op1(In1 arg)
Another way to abstract a method is by using generics:
public T Op1<T1, T>(T1 x)
Another article demonstrates how this is similar to a generic function. In F#, for instance, the type of the function would be written as 'a > 'b
, whereas in Haskell it'd be written a > b
. The way to read this is that the function takes a value of the generic type T1
/'a
/a
as input, and returns a value of the generic type T
/'b
/b
as output. For the rest of this article, I'll favour the Haskell syntax, since it has minimal noise.
To be clear, however, although I favour the Haskell syntax because of its succinctness, I don't mean to imply that the functions that I discuss are exclusively pure  think of an F# function 'a > 'b
which may or may not be pure.
Binary combination of functions #
A function a > b
is a monoid if b
is a monoid. This means that you can combine two functions with the same type. In an objectoriented context, it means that you can combine two methods with the same signature into one method as long as the return type forms a monoid.
Consider the following (facetious) C# example. You're trying to establish how secure a GUID is. Primes are important in cryptography, so the more primes a GUID contains, the better... right?
private const string primes = "2357bd"; public static int CountPrimes(Guid g) { return g.ToString("N").Count(primes.Contains); }
The CountPrimes
method counts the number of prime digits in a given GUID. So far so good, but you also think that hexadecimal notation is more exotic than decimal notation, so surely, the digits AF are somehow more secure, being more unfamiliar. Thus, you have a method to count those as well:
private const string letters = "abcdef"; public static int CountLetters(Guid g) { return g.ToString("N").Count(letters.Contains); }
Good, but both of these numbers are, clearly, excellent indicators of how secure a GUID is. Which one should you choose? Both of them, of course!
Can you combine CountPrimes
and CountLetters
? Yes, you can, because, while GUIDs don't form a monoid, the return type int
forms a monoid over addition. This enables you to write a Combine
method:
public static Func<Guid, int> Combine( Func<Guid, int> f, Func<Guid, int> g) { return x => f(x) + g(x); }
Notice that Combine
takes two Func<Guid, int>
values and return a new Func<Guid, int>
value. It's a binary operation. Here's an example of how to use it:
var calculateSecurity = Combine(CountPrimes, CountLetters); var actual = calculateSecurity(new Guid("10763FF5E3C846D1A70F6C1D9EDA8120")); Assert.Equal(21, actual);
Now you have an excellent measure of the security strength of GUIDs! 21 isn't that good, though, is it?
Antics aside, Combine
is a binary function. Is it a monoid?
Monoid laws #
In order to be a monoid, Combine
must be associative, and it is, as the following FsCheck property demonstrates:
[Property(QuietOnSuccess = true)] public void CombineIsAssociative( Func<Guid, int> f, Func<Guid, int> g, Func<Guid, int> h, Guid guid) { Assert.Equal( Combine(Combine(f, g), h)(guid), Combine(f, Combine(g, h))(guid)); }
In this propertybased test, FsCheck generates three functions with the same signature. Since functions don't have structural equality, the easiest way to compare them is to call them and see whether they return the same result. This explains why the assertion invokes both associative combinations with guid
. The test passes.
In order to be a monoid, Combine
must also have an identity element. It does:
public static Func<Guid, int> FuncIdentity = _ => 0;
This is simply a function that ignores its input and always returns 0
, which is the identity value for addition. The following test demonstrates that it behaves as expected:
[Property(QuietOnSuccess = true)] public void CombineHasIdentity(Func<Guid, int> f, Guid guid) { Assert.Equal(f(guid), Combine(FuncIdentity, f)(guid)); Assert.Equal(f(guid), Combine(f, FuncIdentity)(guid)); }
As was the case with CombineIsAssociative
, in order to assert that the combined functions behave correctly, you have to call them. This, again, explains why the assertion invokes the combined functions with guid
. This test passes as well.
Combine
is a monoid.
Generalisation #
While the above C# code is only an example, the general rule is that any function that returns a monoid is itself a monoid. In Haskell, this rule is articulated in the standard library:
instance Monoid b => Monoid (a > b)
This means that for any monoid b
, a function a > b
is also (automatically) a monoid.
Summary #
A function or method with a return type that forms a monoid is itself a monoid.
Next: Endomorphism monoid.
Tuple monoids
Tuples of monoids form monoids. Data objects of monoids also form monoids. An article for objectoriented programmers.
This article is part of a series about monoids. In short, a monoid is an associative binary operation with a neutral element (also known as identity). This article starts off with some easytounderstand, but abstract results. Once these are established, however, you'll see how to use them in a relatable example, so keep reading!
Tuples #
A tuple is a group of elements. In statically typed programming languages, each element has a type, and the types don't have to be the same. As an example, in C#, you can create a tuple like this:
Tuple<int, string> pair = Tuple.Create(42, "Foo");
This creates a tuple where the first element must be an int
and the second element a string
. In the example, I've explicitly declared the type instead of using the var
keyword, but this is only to make the type clearer (since you don't have an IDE in which to read the code).
The pair
tuple is a twotuple, which means that it must have exactly two elements, of the types given, but you can also create larger tuples:
Tuple<string, bool, int> triple = Tuple.Create("Bar", false, 42);
This is a threetuple, but conceptually, tuples can have any size.
Pairs of monoids #
A pair (a twotuple) forms a monoid if both elements form a monoid. Haskell formalises this by stating:
instance (Monoid a, Monoid b) => Monoid (a, b)
The way to read this is that for any monoid a
and any monoid b
, the pair (a, b)
is also a monoid.
Perhaps this is easiest to understand with a C# example. Consider a tuple of the type Tuple<int, string>
. Integers form monoids under both addition and multiplication, and strings are monoids under concatenation. Thus, you can make Tuple<int, string>
form a monoid as well. For instance, use the multiplication monoid to define this binary operation:
public static Tuple<int, string> CombinePair( Tuple<int, string> x, Tuple<int, string> y) { return Tuple.Create(x.Item1 * y.Item1, x.Item2 + y.Item2); }
For this particular example, I've chosen multiplication as the binary operation for int
, and the string concatenation operator +
for string
. The point is that since both elements are monoids, you can use their respective binary operations to return a new tuple with the combined values.
This operation is associative, as the following FsCheck property demonstrates:
[Property(QuietOnSuccess = true)] public void CombinePairIsAssociative( Tuple<int, string> x, Tuple<int, string> y, Tuple<int, string> z) { Assert.Equal( CombinePair(CombinePair(x, y), z), CombinePair(x, CombinePair(y, z))); }
This property passes for all the x
, y
, and z
values that FsCheck generates.
The CombinePair
operation has identity as well:
public static Tuple<int, string> PairIdentity = Tuple.Create(1, "");
Again, you can use the identity value for each of the elements in the tuple: 1
for the multiplication monoid, and ""
for string concatenation.
This value behaves as the identity for CombinePair
, at least for all nonnull string values:
[Property(QuietOnSuccess = true)] public void CombinePairHasIdentity(Tuple<int, NonNull<string>> seed) { var x = Tuple.Create(seed.Item1, seed.Item2.Get); Assert.Equal(CombinePair(PairIdentity, x), CombinePair(x, PairIdentity)); Assert.Equal(x, CombinePair(x, PairIdentity)); }
Again, this test passes for all seed
values generated by FsCheck.
The C# code here is only an example, but I hope it's clear how the result generalises.
Triples of monoids #
In the above section, you saw how pairs of monoids form a monoid. Not surprisingly, triples of monoids also form monoids. Here's another C# example:
public static Tuple<string, bool, int> CombineTriple( Tuple<string, bool, int> x, Tuple<string, bool, int> y) { return Tuple.Create( x.Item1 + y.Item1, x.Item2  y.Item2, x.Item3 * y.Item3); }
The CombineTriple
method is another binary operation. This time it combines two triples to a single triple. Since both string
, bool
, and int
form monoids, it's possible to combine each element in the two tuples to create a new tuple. There's more than one monoid for integers, and the same goes for Boolean values, but here I've chosen multiplication and Boolean or, so the identity is this:
public static Tuple<string, bool, int> TripleIdentity = Tuple.Create("", false, 1);
This triple simply contains the identities for string concatenation, Boolean or, and multiplication. The operation is associative, but I'm not going to show this with a propertybased test. Both tests for associativity and identity are similar to the above tests; you could consider writing them as an exercise, if you'd like.
This triple example only demonstrates a particular triple, but you can find the generalisation in Haskell:
instance (Monoid a, Monoid b, Monoid c) => Monoid (a, b, c)
This simply states that for monoids a
, b
, and c
, the tuple (a, b, c)
is also a monoid.
Generalisation #
At this point, it can hardly come as a surprise that quadruples and pentuples of monoids are also monoids. From Haskell:
instance (Monoid a, Monoid b, Monoid c, Monoid d) => Monoid (a, b, c, d) instance (Monoid a, Monoid b, Monoid c, Monoid d, Monoid e) => Monoid (a, b, c, d, e)
The Haskell standard library stops at pentuples (fivetuples), because it has to stop somewhere, but I'm sure you can see how this is a general rule.
Data objects as monoids #
If you're an objectoriented programmer, you probably don't use tuples much in your daytoday work. I'd even suggest that you shouldn't, because tuples carry too little information to make good domain objects. For example, if you have Tuple<int, string, string>
, what do the elements mean? A better design would be to introduce a small Value Object called Customer
, with Id
, FirstName
, and LastName
properties.
(In functional programming, you frequently use tuples, because they're useful for 'gluing' generic functions together. A Haskell programmer may instead say that they are useful for composing parametrically polymorphic functions, but the meaning would be the same.)
As on objectoriented developer, then why should you care that tuples of monoids are monoids?
The reason this is interesting in objectoriented programming is that there's a strong relationship between tuples and data objects (Value Objects or Data Transfer Objects). Consider the Customer
examples that I sketched out a few paragraphs above. As you'll learn in a future article, you can refactor a tuple to a class, or a class to a tuple.
Example: Roster #
In Denmark, where I live, learning to swim is a mandatory part of the school curriculum. Teachers take the children to the nearby swimming stadium and teach them to swim. Since this is an activity outside of school, teachers would be prudent to keep a roster of the children. Modelled as a class, it might look like this:
public class Roster { public int Girls { get; } public int Boys { get; } public IReadOnlyCollection<string> Exemptions { get; } public Roster(int girls, int boys, params string[] exemptions) { Girls = girls; Boys = boys; Exemptions = exemptions; } // ... }
Some children may be temporarily exempt from a swimming lesson, perhaps because of a passing medical condition. This changes from lesson to lesson, so the roster keeps track of them separately. Additionally, the boys will need to go in the men's changing rooms, and the girls in the women's changing rooms. This is the reason the roster keeps track of the number of boys and girls separately.
This, however, presents a logistical problem, because there's only one teacher for a class. The children are small, so need the company of an adult.
The way my children's school solved that problem was to combine two groups of children (in Danish, en klasse, a class), each with their own teacher  one female, and one male.
To model that, the Roster
class should have a Combine
method:
public Roster Combine(Roster other) { return new Roster( this.Girls + other.Girls, this.Boys + other.Boys, this.Exemptions.Concat(other.Exemptions).ToArray()); }
Clearly, this is easy to implement. Just add the number of girls together, add the number of boys together, and concatenate the two lists of exemptions.
Here's an example of using the method:
[Fact] public void UsageExample() { var x = new Roster(11, 10, "Susan", "George"); var y = new Roster(12, 9, "Edward"); var roster = x.Combine(y); var expected = new Roster(23, 19, "Susan", "George", "Edward"); Assert.Equal(expected, roster); }
The Combine
method is an instance method on the Roster
class, taking a second Roster
as input, and returning a new Roster
value. It's a binary operation. Does it also have identity?
Yes, it does:
public static readonly Roster Identity = new Roster(0, 0);
Notice that the exemptions
constructor argument is a params
array, so omitting it means passing an empty array as the third argument.
The following properties demonstrate that the Combine
operation is both associative and has identity:
[Property(QuietOnSuccess = true)] public void CombineIsAssociative(Roster x, Roster y, Roster z) { Assert.Equal( x.Combine(y).Combine(z), x.Combine(y.Combine(z))); } [Property(QuietOnSuccess = true)] public void CombineHasIdentity(Roster x) { Assert.Equal(x, Roster.Identity.Combine(x)); Assert.Equal(x, x.Combine(Roster.Identity)); }
In other words, Combine
is a monoid.
This shouldn't surprise us in the least, since we've already established that tuples of monoids are monoids, and that a data class is more or less 'just' a tuple with named elements. Specifically, the Roster
class is a 'tuple' of two addition monoids and the sequence concatenation monoid, so it follows that the Combine
method is a monoid as well.
Roster isomorphism #
In future articles, you'll learn more about isomorphisms between various representations of objects, but in this context, I think it's relevant to show how the Roster
example is isomorphic to a tuple. It's trivial, really:
public Tuple<int, int, string[]> ToTriple() { return Tuple.Create(this.Girls, this.Boys, this.Exemptions.ToArray()); } public static Roster FromTriple(Tuple<int, int, string[]> triple) { return new Roster(triple.Item1, triple.Item2, triple.Item3); }
This pair of methods turn a Roster
into a triple, and a corresponding triple back into a Roster
value. As the following two FsCheck properties demonstrate, these methods form an isomorphism:
[Property(QuietOnSuccess = true)] public void ToTripleRoundTrips(Roster x) { var triple = x.ToTriple(); Assert.Equal(x, Roster.FromTriple(triple)); } [Property(QuietOnSuccess = true)] public void FromTripleRoundTrips(Tuple<int, int, string[]> triple) { var roster = Roster.FromTriple(triple); Assert.Equal(triple, roster.ToTriple()); }
This isn't the only possible isomorphism between triples and Roster
objects. You could create another one where the string[]
element goes first, instead of last; where boys go before girls; and so on.
Summary #
Tuples of monoids are also monoids. This holds for tuples of any size, but all of the elements have to be monoids. By isomorphism, this result also applies to data objects.
Next: Function monoids.
Convex hull monoid
The union of convex hulls form a monoid. Yet another nontrivial monoid example, this time in F#.
This article is part of a series about monoids. In short, a monoid is an associative binary operation with a neutral element (also known as identity).
If you're reading the series as an objectoriented programmer, I apologise for the digression, but this article exclusively contains F# code. The next article will return with more C# examples.
Convex hull #
In a past article I've described my adventures with finding convex hulls in F#. The convex hulls I've been looking at form the external convex boundary of a set of twodimensional points. While you can generalise the concept of convex hulls to n dimensions, we're going to stick to twodimensional hulls here.
If you have two convex hulls, you can find the convex hull of both:
Here, the dark green outline is the convex hull of the two lightercoloured hulls.
Finding the convex hull of two other hulls is a binary operation. Is it a monoid?
In order to examine that, I'm going to make some changes to my existing code base, the most important of which is that I'm going to introduce a Hull
type. The intent is that if points are contained within this type, then only the convex hull remains. It'd be better if it was possible to make the
case constructor private, but if one does that, then the hull
function can no longer be inlined and generic.
type Hull<'a> = Hull of ('a * 'a) list
With the addition of the Hull
type, you can now add a binary operation:
// Hull<'a> > Hull<'a> > Hull<'a> let inline (+) (Hull x) (Hull y) = hull (x @ y)
This operation explicitly uses the +
operator, so I'm clearly anticipating the turn of events here. Nothing much is going on, though. The function patternmatches the points out of two Hull
values. x
and y
are two lists of points. The +
function concatenates the two lists with the @
operator, and finds the convex hull of this new list of points.
Associativity #
My choice of operator strongly suggests that the +
operation is a monoid. If you have three hulls, the order in which you find the hulls doesn't matter. One way to demonstrate that property is with propertybased testing. In this article, I'm using Hedgehog.
[<Fact>] let ``Hull addition is associative`` () = Property.check < property { let! (x, y, z) = Range.linear 10000 10000 > Gen.int > Gen.tuple > Gen.list (Range.linear 0 100) > Gen.tuple3 (hull x + hull y) + hull z =! hull x + (hull y + hull z) }
This automated test generates three lists of points, x
, y
, and z
. The hull
function uses the Graham Scan algorithm to find the hull, and part of that algorithm includes calculating the cross product of three points. For large enough integers, the cross product will overflow, so the property constrains the point coordinates to stay within 10,000 and 10,000. The implication of that is that although +
is associative, it's only associative for a subset of all 32bit integers. I could probably change the internal implementation so that it calculates the cross product using bigint, but I'll leave that as an exercise to you.
For performance reasons, I also arbitrarily decided to constrain the size of each set of points to between 0 and 100 elements. If I change the maximum count to 1,000, it takes my laptop 9 seconds to run the test.
In addition to Hedgehog, this test also uses xUnit.net, and Unquote for assertions. The =!
operator is the Unquote way of saying must equal. It's an assertion.
This property passes, which demonstrates that the +
operator for convex hulls is associative.
Identity #
Likewise, you can write a propertybased test that demonstrates that an identity element exists for the +
operator:
[<Fact>] let `` Hull addition has identity`` () = Property.check < property { let! x = Range.linear 10000 10000 > Gen.int > Gen.tuple > Gen.list (Range.linear 0 100) let hasIdentity = Hull.identity + hull x = hull x + Hull.identity && hull x + Hull.identity = hull x test <@ hasIdentity @> }
This test generates a list of integer pairs (x
) and applies the +
operator to x
and Hull.identity
. The test passes for all x
that Hedgehog generates.
What's Hull.identity
?
It's simply the empty hull:
module Hull = let identity = Hull []
If you have a set of zero 2D points, then the convex hull is empty as well.
The +
operator for convex hulls is a monoid for the set of coordinates where the cross product doesn't overflow.
Summary #
If you consider that the Hull
type is nothing but a container for a list, it should come as no surprise that a monoid exists. After all, list concatenation is a monoid, and the +
operator shown here is a combination of list concatenation (@
) and a Graham Scan.
The point of this article was mostly to demonstrate that monoids exist not only for primitive types, but also for (some) more complex types. The +
operator shown here is really a set union operation. What about intersections of convex hulls? Is that a monoid as well? I'll leave that as an exercise.
Next: Tuple monoids.
Comments
Is that true that you could replace hull with any other function, and (+) operator would still be a monoid? Since the operator is based on list concatenation, the "monoidness" is probably derived from there, not from function implementation.
Mikhail, thank you for writing. You can't replace hull
with any other function and expect list concatenation to remain a monoid. I'm sorry if my turn of phrase gave that impression. I can see how one could interpret my summary in that way, but it wasn't my intention to imply that this relationship holds in general. It doesn't, and it's not hard to show, because we only need to come up with a single counterexample.
One counter example is a function that always removes the first element in a list  unless the list is empty, in which case it simply returns the empty list. In Haskell, we can define a newtype
with this behaviour in mind:
Prelude Data.Monoid Data.List> newtype Drop1 a = Drop1 [a] deriving (Show, Eq)
For my own convenience, I wrote the entire counterexample in GHCi (the Haskell REPL), but imagine that the Drop1
data constructor is hidden from clients. The normal way to do that is to not export the data constructor from the module. In GHCi, we can't do that, but just pretend that the Drop1
data constructor is unavailable to clients. Instead, we'll have to use this function:
Prelude Data.Monoid Data.List> drop1 = Drop1 . drop 1
The drop1
function has the type [a] > Drop1 a
; it takes a list, and returns a Drop1
value, which contains the input list, apart from its first element.
We can attempt to make Drop 1
a monoid:
Prelude Data.Monoid Data.List> :{ Prelude Data.Monoid Data.List instance Monoid (Drop1 a) where Prelude Data.Monoid Data.List mempty = drop1 [] Prelude Data.Monoid Data.List mappend (Drop1 xs) (Drop1 ys) = drop1 (xs ++ ys) Prelude Data.Monoid Data.List :}
Hopefully, you can see that the implementation of mappend
is similar to the above F# implementation of +
for convex hulls. In F#, the list concatenation operator is @
, whereas in Haskell, it's ++
.
This compiles, but it's easy to come up with some counterexamples that demonstrate that the monoid laws don't hold. First, associativity:
Prelude Data.Monoid Data.List> (drop1 [1..3] <> drop1 [4..6]) <> drop1 [7..9] Drop1 [5,6,8,9] Prelude Data.Monoid Data.List> drop1 [1..3] <> (drop1 [4..6] <> drop1 [7..9]) Drop1 [3,6,8,9]
(The <>
operator is an infix alias for mappend
.)
Clearly, [5,6,8,9]
is different from [3,6,8,9]
, so the operation isn't associative.
Equivalently, identity fails as well:
Prelude Data.Monoid Data.List> mempty <> drop1 [1..3] Drop1 [3] Prelude Data.Monoid Data.List> drop1 [1..3] Drop1 [2,3]
Again, [3]
is different from [2,3]
, so mempty
isn't a proper identity element.
It was easy to come up with this counterexample. I haven't attempted to come up with more, but I'd be surprised if I accidentally happened to pick the only counterexample there is. Rather, I conjecture that there are infinitely many counterexamples that each proves that there's no general rule about 'wrapped' lists operations being monoids.
Money monoid
Kent Beck's money TDD example has some interesting properties.
This article is part of a series about monoids. In short, a monoid is an associative binary operation with a neutral element (also known as identity).
In the first half of TestDriven Development By Example Kent Beck explores how to develop a simple and flexible Money API using testdriven development. Towards the end, he arrives at a design that warrants further investigation.
Kent Beck's API #
The following treatment of Kent Beck's code is based on Yawar Amin's C# reproduction of Kent Beck's original Java code, further forked and manipulated by me.
The goal of Kent Beck's exercise is to develop an objectoriented API able to handle money of multiple currencies, and for example be able to express operations such as 5 USD + 10 CHF. Towards the end of the example, he arrives at an interface that, translated to C#, looks like this:
public interface IExpression { Money Reduce(Bank bank, string to); IExpression Plus(IExpression addend); IExpression Times(int multiplier); }
The Reduce
method reduces an IExpression
object to a single currency (to
), represented as a Money
object. This is useful if you have an IExpression
object that contains several currencies.
The Plus
method adds another IExpression
object to the current object, and returns a new IExpression
. This could be money in a single currency, but could also represent money held in more than one currency.
The Times
method multiplies an IExpression
with a multiplier. You'll notice that, throughout this example code base, both multiplier and amounts are modelled as integers. I think that Kent Beck did this as a simplification, but a more realistic example should use decimal
values.
The metaphor is that you can model money as one or more expressions. A simple expression would be 5 USD, but you could also have 5 USD + 10 CHF or 5 USD + 10 CHF + 10 USD. While you can reduce some expressions, such as 5 CHF + 7 CHF, you can't reduce an expression like 5 USD + 10 CHF unless you have an exchange rate. Instead of attempting to reduce monetary values, this particular design builds an expression tree until you decide to evaluate it. (Sounds familiar?)
Kent Beck implements IExpression
twice:
Money
models an amount in a single currency. It contains anAmount
and aCurrency
readonly property. It's the quintessential Value Object.Sum
models the sum of two otherIExpression
objects. It contains two otherIExpression
objects, calledAugend
andAddend
.
IExpression sum = new Sum(Money.Dollar(5), Money.Franc(10));
where Money.Dollar
and Money.Franc
are two static factory methods that return Money
values.
Associativity #
Did you notice that Plus
is a binary operation? Could it be a monoid as well?
In order to be a monoid, it must obey the monoid laws, the first of which is that the operation must be associative. This means that for three IExpression
objects, x
, y
, and z
, x.Plus(y).Plus(z)
must be equal to x.Plus(y.Plus(z))
. How should you interpret equality here? The return value from Plus
is another IExpression
value, and interfaces don't have custom equality behaviour. Either, it's up to the individual implementations (Money
and Sum
) to override and implement equality, or you can use testspecific equality.
The xUnit.net assertion library supports testspecific equality via custom comparers (for more details, see my Advanced Unit Testing Pluralsight course). The original Money API does, however, already include a way to compare expressions!
The Reduce
method can reduce any IExpression
to a single Money
object (that is, to a single currency), and since Money
is a Value Object, it has structural equality. You can use this to compare the values of IExpression
objects. All you need is an exchange rate.
In the book, Kent Beck uses a 2:1 exchange rate between CHF and USD. As I'm writing this, the exchange rate is 0.96 Swiss Franc to a Dollar, but since the example code consistently models money as integers, that rounds to a 1:1 exchange rate. This is, however, a degenerate case, so instead, I'm going to stick to the book's original 2:1 exchange rate.
You can now add an Adapter between Reduce
and xUnit.net in the form of an IEqualityComparer<IExpression>
:
public class ExpressionEqualityComparer : IEqualityComparer<IExpression> { private readonly Bank bank; public ExpressionEqualityComparer() { bank = new Bank(); bank.AddRate("CHF", "USD", 2); } public bool Equals(IExpression x, IExpression y) { var xm = bank.Reduce(x, "USD"); var ym = bank.Reduce(y, "USD"); return object.Equals(xm, ym); } public int GetHashCode(IExpression obj) { return bank.Reduce(obj, "USD").GetHashCode(); } }
You'll notice that this custom equality comparer uses a Bank
object with a 2:1 exchange rate. Bank
is another object from the TestDriven Development example. It doesn't implement any interface itself, but it does appear as an argument in the Reduce
method.
In order to make your test code more readable, you can add a static helper class:
public static class Compare { public static ExpressionEqualityComparer UsingBank = new ExpressionEqualityComparer(); }
This enables you to write an assertion for associativity like this:
Assert.Equal( x.Plus(y).Plus(z), x.Plus(y.Plus(z)), Compare.UsingBank);
In my fork of Yawar Amin's code base, I added this assertion to an FsCheckbased automated test, and it holds for all the Sum
and Money
objects that FsCheck generates.
In its present incarnation, IExpression.Plus
is associative, but it's worth noting that this isn't guaranteed to last. An interface like IExpression
is an extensibility point, so someone could easily add a third implementation that would violate associativity. We can tentatively conclude that Plus
is currently associative, but that the situation is delicate.
Identity #
If you accept that IExpression.Plus
is associative, it's a monoid candidate. If an identity element exists, then it's a monoid.
Kent Beck never adds an identity element in his book, but you can add one yourself:
public static class Plus { public readonly static IExpression Identity = new PlusIdentity(); private class PlusIdentity : IExpression { public IExpression Plus(IExpression addend) { return addend; } public Money Reduce(Bank bank, string to) { return new Money(0, to); } public IExpression Times(int multiplier) { return this; } } }
There's only a single identity element, so it makes sense to make it a Singleton. The private PlusIdentity
class is a new IExpression
implementation that deliberately doesn't do anything.
In Plus
, it simply returns the input expression. This is the same behaviour as zero has for integer addition. When adding numbers together, zero is the identity element, and the same is the case here. This is more explicitly visible in the Reduce
method, where the identity expression simply reduces to zero in the requested currency. Finally, if you multiply the identity element, you still get the identity element. Here, interestingly,
PlusIdentity
behaves similar to the identity element for multiplication (1).
You can now write the following assertions for any IExpression x
:
Assert.Equal(x, x.Plus(Plus.Identity), Compare.UsingBank); Assert.Equal(x, Plus.Identity.Plus(x), Compare.UsingBank);
Running this as a propertybased test, it holds for all x
generated by FsCheck. The same caution that applies to associativity also applies here: IExpression
is an extensibility point, so you can't be sure that Plus.Identity
will be the identity element for all IExpression
implementations someone could create, but for the three implementations that now exist, the monoid laws hold.
IExpression.Plus
is a monoid.
Multiplication #
In basic arithmetic, the multiplication operator is called times. When you write 3 * 5, it literally means that you have 3 five times (or do you have 5 three times?). In other words:
3 * 5 = 3 + 3 + 3 + 3 + 3
Does a similar relationship exist for IExpression
?
Perhaps, we can take a hint from Haskell, where monoids and semigroups are explicit parts of the core library. You're going to learn about semigroups later, but for now, it's interesting to observe that the Semigroup
typeclass defines a function called stimes
, which has the type Integral b => b > a > a
. Basically, what this means that for any integer type (16bit integer, 32bit integer, etc.) stimes
takes an integer and a value a
and 'multiplies' the value. Here, a
is a type for which a binary operation exists.
In C# syntax, stimes
would look like this as an instance method on a Foo
class:
public Foo Times(int multiplier)
I named the method Times
instead of STimes
, since I strongly suspect that the s in Haskell's stimes
stands for Semigroup
.
Notice how this is the same type of signature as IExpression.Times
.
If it's possible to define a universal implementation of such a function in Haskell, could you do the same in C#? In Money
, you can implement Times
based on Plus
:
public IExpression Times(int multiplier) { return Enumerable .Repeat((IExpression)this, multiplier) .Aggregate((x, y) => x.Plus(y)); }
The static Repeat
LINQ method returns this
as many times as requested by multiplier
. The return value is an IEnumerable<IExpression>
, but according to the IExpression
interface, Times
must return a single IExpression
value. You can use the Aggregate
LINQ method to repeatedly combine two IExpression
values (x
and y
) to one, using the Plus
method.
This implementation is hardly as efficient as the previous, individual implementation, but the point here isn't about efficiency, but about a common, reusable abstraction. The exact same implementation can be used to implement Sum.Times
:
public IExpression Times(int multiplier) { return Enumerable .Repeat((IExpression)this, multiplier) .Aggregate((x, y) => x.Plus(y)); }
This is literally the same code as for Money.Times
. You can also copy and paste this code to PlusIdentity.Times
, but I'm not going to repeat it here, because it's the same code as above.
This means that you can remove the Times
method from IExpression
:
public interface IExpression { Money Reduce(Bank bank, string to); IExpression Plus(IExpression addend); }
Instead, you can implement it as an extension method:
public static class Expression { public static IExpression Times(this IExpression exp, int multiplier) { return Enumerable .Repeat(exp, multiplier) .Aggregate((x, y) => x.Plus(y)); } }
This works because any IExpression
object has a Plus
method.
As I've already admitted, this is likely to be less efficient than specialised implementations of Times
. In Haskell, this is addressed by making stimes
part of the typeclass, so that implementers can implement a more efficient algorithm than the default implementation. In C#, the same effect could be achieved by refactoring IExpression
to an abstract base class, with Times
as a public virtual (overridable) method.
Haskell sanity check #
Since Haskell has a more formal definition of a monoid, you may want to try to port Kent Beck's API to Haskell, as a proof of concept. In its final modification, my C# fork has three implementations of IExpression
:
Money
Sum
PlusIdentity
data Expression = Money { amount :: Int, currency :: String }  Sum { augend :: Expression, addend :: Expression }  MoneyIdentity deriving (Show)
You can formally make this a Monoid
:
instance Monoid Expression where mempty = MoneyIdentity mappend MoneyIdentity y = y mappend x MoneyIdentity = x mappend x y = Sum x y
The C# Plus
method is here implemented by the mappend
function. The only remaining member of IExpression
is Reduce
, which you can implement like this:
import Data.Map.Strict (Map, (!)) reduce :: Ord a => Map (String, a) Int > a > Expression > Int reduce bank to (Money amt cur) = amt `div` rate where rate = bank ! (cur, to) reduce bank to (Sum x y) = reduce bank to x + reduce bank to y reduce _ _ MoneyIdentity = 0
Haskell's typeclass mechanism takes care of the rest, so that, for example, you can reproduce one of Kent Beck's original tests like this:
λ> let bank = fromList [(("CHF","USD"),2), (("USD", "USD"),1)] λ> let sum = stimesMonoid 2 $ MoneyPort.Sum (Money 5 "USD") (Money 10 "CHF") λ> reduce bank "USD" sum 20
Just like stimes
works for any Semigroup
, stimesMonoid
is defined for any Monoid
, and therefore you can also use it with Expression
.
With the historical 2:1 exchange rate, 5 Dollars + 10 Swiss Franc, times 2, is equivalent to 20 Dollars.
Summary #
In chapter 17 of his book, Kent Beck describes that he'd been TDD'ing a Money API many times before trying out the expressionbased API he ultimately used in the book. In other words, he had much experience, both with this particular problem, and with programming in general. Clearly this is a highly skilled programmer at work.
I find it interesting that he seems to intuitively arrive at a design involving a monoid and an interpreter. If he did this on purpose, he doesn't say so in the book, so I rather speculate that he arrived at the design simply because he recognised its superiority. This is the reason that I find it interesting to identify this, an existing example, as a monoid, because it indicates that there's something supremely comprehensible about monoidbased APIs. It's conceptually 'just like addition'.
In this article, we returned to a decadeold code example in order to identify it as a monoid. In the next article, I'm going to revisit an example code base of mine from 2015.
Next: Convex hull monoid.
Comments
You'll notice that, throughout this example code base, both multiplier and amounts are modelled as integers. I think that Kent Beck did this as a simplification, but a more realistic example should use decimal values.
Actually, in a lot of financial systems money is stored in cents, and therefore as integers, because it avoids rounding errors.
Great articles btw! :)
Hrvoje, thank you for writing. Yes, it's a good point that you could model the values as cents and rappen, but I think I recall that Kent Beck's text distinctly discusses dollars and francs. I am, however, currently travelling, without access to the book, so I can't check.
The scenario, as simplistic as it may be, involves currency exchange, and exchange rates tend to involve much smaller fractions. As an example, right now, one currency exchange web site reports that 1 CHF is 1.01950 USD. Clearly, representing the U.S. currency with cents would incur a loss of precision, because that would imply an exchange rate of 102 cents to 100 rappen. I'm sure arbitrage opportunities would be legion if you ever wrote code like that.
If I remember number theory correctly, you can always scale any rational number to an integer. I.e. in this case, you could scale 1.01950 to 101,950. There's little reason to do that, because you have the decimal
struct for that purpose:
"The Decimal value type is appropriate for financial calculations that require large numbers of significant integral and fractional digits and no roundoff errors."All of this, however, is just idle speculation on my point. I admit that I've never had to implement complex financial calculations, so there may be some edge cases of which I'm not aware. For all the runofthemill eCommerce and payment solutions I've implemented over the years,
decimal
has always been more than adequate.
Although exchange rates are typically represented as decimal fractions, it does not follow that amounts of money should be, even if the amounts were determined by calculations involving that exchange rate.
The oversimplified representation of foreign exchange (FX) in Kent Beck's money examples has always struck me as a particularly weak aspect (and not simply because they are integers; that's the least of the problems). You could argue that the very poor modelling of FX is tolerable because that aspect of the problem domain is not the focus in his example. But I think it's problematic because it can lead you to the wrong conclusion about the design of the central parts of the model. Your conclusion that it might be a good idea not to represent a money amount as an integer is an example  I believe it's the wrong conclusion, and that you've been led to it by the completely wrongheaded way his example represents FX.
The nature of foreign exchange is that it is a transaction with a third party. Some entity (perhaps a bank, or the FX trading desk within an company that may or may not be a financial institution (large multinational firms sometimes have their own FX desks) or maybe a friend who has some of the kind of currency you need in her purse) agrees to give you a specific amount of one currency if you give them a specific amount of some other currency, and there is usually an accompanying agreement on the timescale in which the actual monies are to be transferred. (There will sometimes be more than two currencies involved, either because you're doing something complex, or just because you agree to pay a commission fee in some currency that is different from either the 'to' or 'from' currency.) The amounts of actual money that changes hands will invariably be some integer multiple of the smallest available denomination of the currencies in question.
There may well be a published exchange rate. It might even form part of some contract, although such an advertised rate is very often not binding because markets can move fast, and the exchange rate posted when you started negotiation could change at any moment, and might not be available by the time you attempt to reach an agreement. In cases where a published exchange rate has some reliable meaning, it will necessarily come with a time limit (and unless this time limit is pretty short, the time window itself may come at a price  if someone has agreed to sell you currency for a specific price within some time window, what you have there is in effect either a future or an option, depending on whether you are allowed to decide not to complete the transaction).
One very common case where a 'current' exchange rate does in fact apply is when using a credit or debit card abroad. In this case, somewhere in the terms and conditions that you agreed to at some point in the past, it will say that the bank gets to apply the current rate for some definition of current. (The bank will generally have freedom to define what it means by 'current', which is one of the reasons you tend not to get a very good deal on such transactions.) And there will be rules (often generally accepted conventions, instead of being explicitly set out in the contract) about how the rate is applied. It will necessarily involve some amount of rounding. When you bought something on your credit card in a foreign currency, it will have been for a precise amount in that currency  merchants don't get to charge you Pi dollars for something. And when the bank debits your account, they will also do so by a precise amount  if you've ever used a card in this way you'll know that you didn't end up with some fractional number of cents or pennies or whatever in your account afterwards. So the exchange rate you got in practice will very rarely be exactly the advertised one (unless it's such a large transaction that the amounts involved have more decimal places than the 'current' exchange rate, or, by sheer coincidence, the numbers worked out in such a way that you happened to get the exact exchange rate advertised.).
So although you will often see published exchange rates with multiple decimal places, the actual exchange rate depends entirely on the agreement you strike with whoever it is that is going to give you money in the currency you want in exchange for money in the currency you have. The actual exchanges that result from such agreements do not involve fractional amounts.
Where does this leave Kent's example? Fundamentally, 'reducing' a multicurrency expression to a singlecurrency result will need to create at least one FX transaction (possibly several). So you'll need some sort of mechanism for agreeing the terms of those transactions with the other party or parties. And realistically you'd want to do something to minimize transaction costs (e.g., if you perform multiple USD to GBP conversions, you'll want to handle that with a single FX transaction), so you'll need some sort of logic for managing that too. It's certainly not going to be as simple as looking up the bank's rate.
Ian, thank you for writing. Much of what you write about foreign exchange matches the little I know. What interested me about Kent Beck's example was that his intuition about good programming lead him to a monoidal design.
It seems to me that your criticism mostly targets how the exchange itself is implemented, i.e. the Reduce
method, or rather, its bank
argument. In its current form, the Bank
implementation is indisputably naive.
Would a more sophisticated Bank
implementation address some of the problems? What if, instead of calling it Bank
, we called it Exchange
?
Already in its current form, the Bank
implementation is nothing but a dictionary of exchange rates, defined by a from
and a to
currency. It follow that the USD/CHF entry isn't the same as the CHF/USD entry. They don't have to be each others' inverses. Doesn't this, already, enable arbitrage?
Another change that we could add to a hypothetical more sophisticated Exchange
class would be to subtract a fee from the returned value. Would that address one of the other concerns?
Furthermore, we could add a time limit to each dictionary of exchange rates.
It's not my intent to claim that such a model would be sufficient to implement an international bank's foreign exchange business, but that's not the scenario that Kent Beck had in mind. The introduction to TestDriven Development By Example explicitly explains that the scenario is a bond portfolio management system. Doesn't the overall API he outlines sufficiently address that?
Hi Mark, thanks for the code examples here. I do have a few clarifying questions:

When you mention the identity element, you write, "Finally, if you multiply the identity element, you still get the identity element. Here, interestingly,
PlusIdentity
behaves similar to the identity element for multiplication (1)". But with multiplication, when you multiply the identity element with another factor, you get the other factor, not the identity element. Am I misreading you here? 
Your C# example has
Money Reduce(Bank bank, string to);
, but your Haskell example hasreduce :: Ord a => Map (String, a) Int > a > Expression > Int
. The return types here are different, right? C# returns aMoney
object. Haskell seems to return anInt
from the code signature and sample output. Was this intentional?
I know I'm often focused on little details, I just want to make sure it's not a sign of me misunderstanding the main concept. The rest of the article is very clear :)
Mark, thank you for writing. You're right about the first quote  it does look a little odd. The first sentence, however, looks good enough to me. The Times
method does, indeed, return this
 itself. The second sentence, on the other hand, looks wrong. I'm not sure what I had in mind when I wrote that four years ago, but now that you ask, it does look incorrect. It still behaves like zero. I think I'm going to strike out that sentence. Thank you for pointing that out.
You're also right about the Haskell example. For better parity, I should have wrapped the result of reduce
in a new Expression
value. This is trivially possible like this:
reduce' :: Map (String, String) Int > String > Expression > Expression reduce' bank to exp = Money (reduce bank to exp) to
This new 'overload' calls the above reduce
function and wraps the resulting Int
in a new Expression
value.
Strings, lists, and sequences as a monoid
Strings, lists, and sequences are essentially the same monoid. An introduction for objectoriented programmers.
This article is part of a series about monoids. In short, a monoid is an associative binary operation with a neutral element (also known as identity).
Sequences #
C# models a lazily evaluated sequence of values as IEnumerable<T>
. You can combine two sequences by appending one to the other:
xs.Concat(ys);
Here, xs
and ys
are instances of IEnumerable<T>
. The Concat extension method concatenates two sequences together. It has the signature IEnumerable<T> Concat<T>(IEnumerable<T>, IEnumerable<T>)
, so it's a binary operation. If it's also associative and has identity, then it's a monoid.
Sequences are associative, because the order of evaluation doesn't change the outcome. Associativity is a property of a monoid, so one way to demonstrate this is with propertybased testing:
[Property(QuietOnSuccess = true)] public void ConcatIsAssociative(int[] xs, int[] ys, int[] zs) { Assert.Equal( xs.Concat(ys).Concat(zs), xs.Concat(ys.Concat(zs))); }
This automated test uses FsCheck (yes, it also works from C#!) to demonstrate that Concat
is associative. For simplicity's sake, the test declares xs
, ys
, and zs
as arrays. This is because FsCheck natively knows how to create arrays, whereas it doesn't have builtin support for IEnumerable<T>
. While you can use FsCheck's API to define how IEnumerable<T>
objects should be created, I didn't want to add this extra complexity to the example. The associativity property holds for other pure implementations of IEnumerable<T>
as well. Try it, if you need to convince yourself.
The Concat
operation also has identity. The identity element is the empty sequence, as this FsCheckbased test demonstrates:
[Property(QuietOnSuccess = true)] public void ConcatHasIdentity(int[] xs) { Assert.Equal( Enumerable.Empty<int>().Concat(xs), xs.Concat(Enumerable.Empty<int>())); Assert.Equal( xs, xs.Concat(Enumerable.Empty<int>())); }
Appending an empty sequence before or after another sequence doesn't change the other sequence.
Since Concat
is an associative binary operation with identity, it's a monoid.
Linked lists and other collections #
The above FsCheckbased tests demonstrate that Concat
is a monoid for arrays. The properties hold for all pure implementations of IEnumerable<T>
.
In Haskell, lazily evaluated sequences are modelled as linked lists. These are lazy because all Haskell expressions are lazily evaluated by default. The monoid laws hold for Haskell lists as well:
λ> ([1,2,3] ++ [4,5,6]) ++ [7,8,9] [1,2,3,4,5,6,7,8,9] λ> [1,2,3] ++ ([4,5,6] ++ [7,8,9]) [1,2,3,4,5,6,7,8,9] λ> [] ++ [1,2,3] [1,2,3] λ> [1,2,3] ++ [] [1,2,3]
In Haskell, ++
is the operator that corresponds to Concat
in C#, but the operation is normally called append instead of concat.
In F#, linked lists are eagerly evaluated, because all F# expressions are eagerly evaluated by default. Lists are still monoids, though, because the monoid laws still hold:
> ([1; 2; 3] @ [4; 5; 6]) @ [7; 8; 9];; val it : int list = [1; 2; 3; 4; 5; 6; 7; 8; 9] > [1; 2; 3] @ ([4; 5; 6] @ [7; 8; 9]);; val it : int list = [1; 2; 3; 4; 5; 6; 7; 8; 9] > [] @ [1; 2; 3];; val it : int list = [1; 2; 3] > [1; 2; 3] @ [];; val it : int list = [1; 2; 3]
In F#, the list concatenation operator is @
, instead of ++
, but the behaviour is the same.
Strings #
Have you ever wondered why text values are called strings in most programming languages? After all, for most people, a string is a long flexible structure made from fibres. What does that have to do with text?
In programming, text is often arranged in memory as a consecutive block of characters, one after the other. Thus, you could think of text as characters like pearls on a string. A program often reads such a consecutive block of memory until it reaches a terminator of some kind. Thus, strings of characters have an order to them. They are similar to sequences and lists.
In fact, in Haskell, the type String
is nothing but a synonym for [Char]
(meaning: a list of Char
values). Thus, anything you can do with lists of other values, you can do with String
values:
λ> "foo" ++ [] "foo" λ> [] ++ "foo" "foo" λ> ("foo" ++ "bar") ++ "baz" "foobarbaz" λ> "foo" ++ ("bar" ++ "baz") "foobarbaz"
Clearly, ++
over String
is a monoid in Haskell.
Likewise, in .NET, System.String
implements IEnumerable<char>
, so you'd expect it to be a monoid here as well  and it almost is. It's certainly associative:
[Property(QuietOnSuccess = true)] public void PlusIsAssociative(string x, string y, string z) { Assert.Equal( (x + y) + z, x + (y + z)); }
In C#, the +
operator is actually defined for string
, and as the FsCheck test demonstrates, it's associative. It almost also has identity. What's the equivalent of an empty list for strings? The empty string:
[Property(QuietOnSuccess = true)] public void PlusHasIdentity(NonNull<string> x) { Assert.Equal("" + x.Get, x.Get + ""); Assert.Equal(x.Get, x.Get + ""); }
Here, I had to tell FsCheck to avoid null
values, because, as usual, null
throws a big wrench into our attempts at being able to reason about the code.
The problem here is that "" + null
and null + ""
both return ""
, which is not equal to the input value (null
). In other words, ""
is not a true identity element for +
, because of this single special case. (And by the way, null
isn't the identity element either, because null + null
returns... ""
! Of course it does.) This is, however, an implementation detail. As an exercise, consider writing an (extension) method in C# that makes string
a proper monoid, even for null
values. If you can do that, you'll have demonstrated that string concatenation is a monoid in .NET, just as it is in Haskell.
Free monoid #
Recall that in the previous article, you learned how both addition and multiplication of numbers form monoids. There's at least one more monoid for numbers, and that's a sequence. If you have a generic sequence (IEnumerable<T>
), it can contain anything, including numbers.
Imagine that you have two numbers, 3 and 4, and you want to combine them, but you haven't yet made up your mind about how you want to combine them. In order to postpone the decision, you can put both numbers in a singleton array (that is, an array with a single element, not to be confused with the Singleton design pattern):
var three = new[] { 3 }; var four = new[] { 4 };
Since sequences are monoids, you can combine them:
var combination = three.Concat(four);
This gives you a new sequence that contains both numbers. At this point, you haven't lost any information, so once you've decided how to combine the numbers, you can evaluate the data that you've collected so far. This is called the free monoid.
If you need the sum of the numbers, you can add them together:
var sum = combination.Aggregate(0, (x, y) => x + y);
(Yes, I'm aware that the Sum method exists, but I want you to see the details.) This Aggregate overloads takes a seed
value as the first argument, and a function to combine two values as the second.
Here's how to get the product:
var product = combination.Aggregate(1, (x, y) => x * y);
Notice how in both cases, the seed
value is the identity for the monoidal operation: 0 for addition, and 1 for multiplication. Likewise, the aggregator function uses the binary operation associated with that particular monoid.
I think it's interesting that this is called the free monoid, similar to free monads. In both cases, you collect data without initially interpreting it, and then later you can submit the collected data to one of several evaluators.
Summary #
Various collection types, like .NET sequences, arrays, or Haskell and F# lists, are monoids over concatenation. In Haskell, strings are lists, so string concatenation is a monoid as well. In .NET, the +
operator for strings is a monoid if you pretend that null
strings don't exist. Still, all of these are essentially variations of the same monoid.
It makes sense that C# uses +
for string concatenation, because, as the previous article described, addition is the most intuitive and 'natural' of all monoids. Because you know firstgrade arithmetic, you can immediately grasp the concept of addition as a metaphor. A monoid, however, is more than a metaphor; it's an abstraction that describes wellbehaved binary operations, where one of those operations just happen to be addition. It's a generalisation of the concept. It's an abstraction that you already understand.
Next: Money monoid.
Comments
Thanks for this article series! Best regards, Manuel
Manuel, thank you for writing. The confusion is entirely caused by my sloppy writing. A monoid is an associative binary operation with identity. Since the free monoid essentially elevates each number to a singleton list, the binary operation in question is list concatenation.
The Aggregate
method is a builtin BCL method that aggregates values. I'll have more to say about that in later articles, but aggregation in itself is not a monoid; it follows from monoids.
I've yet to find a source that explains the etymology of the 'free' terminology, but as far as I can tell, free monoids, as well as free monads, are instances of a particular abstraction that you 'get for free', so to speak. You can always put values into singleton lists, just like you can always create a free monad from any functor. These instances are lossless in the sense that performing operations on them never erase data. For the free monoid, you just keep on concatenating more values to your list of values.
This decouples the collection of data from evaluation. Data collection is lossless. Only when you want to evaluate the result must you decide on a particular type of evaluation. For integers, for example, you could choose between addition and multiplication. Once you perform the evaluation, the result is lossy.
In Haskell, the Data.Monoid
module defines an <>
infix operator that you can use as the binary operation associated with a particular type. For lists, you can use it like this:
Prelude Data.Monoid Data.Foldable> xs = [3] <> [4] <> [5] Prelude Data.Monoid Data.Foldable> xs [3,4,5]
Notice how the operation isn't lossy. This means you can defer the decision on how to evaluate it until later:
Prelude Data.Monoid Data.Foldable> getSum $ fold $ Sum <$> xs 12 Prelude Data.Monoid Data.Foldable> getProduct $ fold $ Product <$> xs 60
Notice how you can choose to evaluate xs
to calculate the sum, or the product.
I think the word free is used in algebraic structures to suggest that all possible interpretations are left open. This is because they are not constrained by additional specific laws which would allow to further evaluate (reduce, simplify) expressions.
For example,
2+0can be simplified to
2due to Monoid laws (identity) while
2+3can be reduced to
5due to specific arithmetic laws.
Freedom from further constraints also mean that we can always devise automatically (hence free
as in free beer
) an instance from a signature.
This construction is called term algebra;
its values are essentially the syntactic structures (AST) of the expressions allowed by the signature
and the sole simplifications permitted are those specified by the general laws.
In the case of a Monoid, thanks to associativity (which is a Monoid law, not specific to any particular instance), if we consider complex expressions like
(1+3)+2we can flatten their AST to a list
[1,3,2]without losing information and still without committing yet to any specific interpretation. And for atomic expressions like
3the single node AST becomes a singleton list.
Monoids
Introduction to monoids for objectoriented programmers.
This article is part of a larger series about monoids, semigroups, and related concepts. In this article, you'll learn what a monoid is, and what distinguishes it from a semigroup.
Monoids form a subset of semigroups. The rules that govern monoids are stricter than those for semigroups, so you'd be forgiven for thinking that it would make sense to start with semigroups, and then build upon that definition to learn about monoids. From a strictly hierarchical perspective, that would make sense, but I think that monoids are more intuitive. When you see the most obvious monoid example, you'll see that they cover operations from everyday life. It's easy to think of examples of monoids, while you have to think harder to find some good semigroup examples. That's the reason I think that you should start with monoids.
Monoid laws #
What do addition (40 + 2
) and multiplication (6 * 7
) have in common?
They're both
 associative
 binary operations
 with a neutral element.
Binary operation #
Let's start with the most basic property. That an operation is binary means that it works on two values. Perhaps you mostly associate the word binary with binary numbers, such as 101010, but the word originates from Latin and means something like of two. Astronomers talk about binary stars, but the word is dominantly used in computing context: apart from binary numbers, you may also have heard about binary trees. When talking about binary operations, it's implied that both input values are of the same type, and that the return type is the same as the input type. In other words, a C# method like this is a proper binary operation:
public static Foo Op(Foo x, Foo y)
Sometimes, if Op
is an instance method on the Foo
class, it can also look like this:
public Foo Op (Foo foo)
On the other hand, this isn't a binary operation:
public static Baz Op(Foo f, Bar b)
Although it takes two input arguments, they're of different types, and the return type is a third type.
Since all involved arguments and return values are of the same type, a binary operation exhibits what Eric Evans in DomainDriven Design calls Closure of Operations.
Associative #
In order to form a monoid, the binary operation must be associative. This simply means that the order of evaluation doesn't matter. For example, for addition, it means that
(2 + 3) + 4 = 2 + (3 + 4) = 2 + 3 + 4 = 9
Likewise, for multiplication
(2 * 3) * 4 = 2 * (3 * 4) = 2 * 3 * 4 = 24
Expressed as the above Op
instance method, associativity would require that areEqual
is true
in the following code:
var areEqual = foo1.Op(foo2).Op(foo3) == foo1.Op(foo2.Op(foo3));
On the lefthand side, foo1.Op(foo2)
is evaluated first, and the result then evaluated with foo3
. On the righthand side, foo2.Op(foo3)
is evaluated first, and then used as an input argument to foo1.Op
. Since the lefthand side and the righthand side are compared with the ==
operator, associativity requires that areEqual
is true
.
In C#, if you have a custom monoid like Foo
, you'll have to override Equals
and implement the ==
operator in order to make all of this work.
Neutral element #
The third rule for monoids is that there must exist a neutral value. In the normal jargon, this is called the identity element, and this is what I'm going to be calling it from now on. I only wanted to introduce the concept using a friendlier name.
The identity element is a value that doesn't 'do' anything. For addition, for example, it's zero, because adding zero to a value doesn't change the value:
0 + 42 = 42 + 0 = 42
As an easy exercise, see if you can figure out the identity value for multiplication.
As implied by the above sum, the identity element must act neutrally both when applied to the lefthand side and the righthand side of another value. For our Foo
objects, it could look like this:
var hasIdentity = Foo.Identity.Op(foo) == foo.Op(Foo.Identity) && foo.Op(Foo.Identity) == foo;
Here, Foo.Identity
is a static readonly field of the type Foo
.
Examples #
There are plenty of examples of monoids. The most obvious examples are addition and multiplication, but there are more. Depending on your perspective, you could even say that there's more than one addition monoid, because there's one for integers, one for real numbers, and so on. The same can be said for multiplication.
There are also two monoids over boolean values called all and any. If you have a binary operation over boolean values called all, how do you think it works? What would be the identity value? What about any?
I'll leave you to ponder (or look up) all and any, and instead, in the next articles, show you some slightly more interesting monoids.
 Angular addition monoid
 Strings, lists, and sequences as a monoid
 Money monoid
 Convex hull monoid
 Tuple monoids
 Function monoids
 Endomorphism monoid
 Maybe monoids
 Lazy monoids
 Monoids accumulate
==
operator. On the other hand, there's no Multiply
method for TimeSpan
, because what does it mean to multiply two durations? What would the dimension be? Time squared?
Summary #
A monoid (not to be confused with a monad) is a set (a type) equipped with a binary operation that satisfies the two monoid laws: that the operation is associative, and that an identity element exists. Addition and multiplication are prime examples, but several others exist.
(By the way, the identity element for multiplication is one (1), the all monoid is boolean and, and the any monoid is boolean or.)
Next: Angular addition monoid
Comments
Great series! I'm a big fan of intuitive abstractions and composition. Can't wait for the remaining parts.
I first heard of the closure property in SICP, where it's mentioned that:
In general, an operation for combining data objects satisfies the closure property if the results of combining things with that operation can themselves be combined using the same operation.Also, a reference to the algebraic origin of this concept is made in the foot note for this sentence:
The use of the word "closure" here comes from abstract algebra, where a set of elements is said to be closed under an operation if applying the operation to elements in the set produces an element that is again an element of the set.
It's interesting to see this concept come up over and over, although it hasn't been widely socialized as a formal construct to software composition.
This looks like it's going to be a fantastic series  I'm really looking forwards to reading the rest!
So, as we are talking about forming a vocabulary and reducing ambiguity, I have a question about the use of the word closure, which I think has more than one common meaning in this context.
In Eric Evans' "Closure of Operations", closure refers to the fact that the operation is "closed" over it's set of possible values  in other words, the set is closed under the operation.
Closure is also used to describe a function with a bound value (as in the poor man's object").
These are two separate concepts as far as I am aware. Also, I suspect that the latter meaning is likely more well known to C# devs reading this series, especially ReSharper users who have come across it's "implicitly captured closure" detection. So, if I am correct, do you think it is worth making this distinction clear to avoid potential confusion?
Sean, thank you for writing. That's a great observation, and one that I frankly admit that I hadn't made myself. In an ideal world, one of those concepts would have a different name, so that we'd be able to distinguish them from each other.
In my experience, I find that the context in which I'm using those words tend to make the usage unambiguous, but I think that you have a good point that some readers may be more familiar with closure as a captured outer value, rather than the concept of an operation where the domain and the codomain is the same. I'll see if I can make this clearer when I revisit Evans' example.
I'm recently learning category theory, and happened to read this blog. Great post! I'll follow up the series.
I find it a little confusing:
(By the way, the identity element for multiplication is one (1), all is boolean and, and any is boolean or.)
Identity element should be the element of the collection rather than operation, right? So, the id for all should be True, and that of any should be False.
Vitrun, thank you for writing. Yes, the identity for any is false, and for all it's true. There are two other monoids over Boolean values. Can you figure out what they are?
I don't understand this:
"Identity element should be the element of the collection rather than operation"Can you elaborate what you mean by that?
A monoid is a sequence (M, e, ⋆), where M is a set, e ∈ M is the identity, and ⋆ is the function/operator.
To be clear. I mean, the identity should be the element of the set, rather than the operator
Are the other two and and or?
I found you good at bridging the gap between programming practice and ivorytower concepts. How do you do that?
Vitrun, thank you for your kind words. I don't know if I have a particular way of 'bridging the gap'; I try to identify patterns in the problems I run into, and then communicate those patterns in as simple a language as I can, with as helpful examples as I can think of...
the identity should be the element of the setYes.
Regarding monoids over Boolean values, any is another name for Boolean or, and all is another name for Boolean and. That's two monoids (any and all); in addition to those, there are two more monoids over Booleans. I could tell you what they are, but it's a good exercise if you can figure them out by yourself. If not, you can easily Google them.
Hi Mark. Thank you for these articles.
Are the other two boolean monoids not and xor? ... And the identity value for not is the input value. And the identity value for xor is any of the two input values. I did not google for them. I will just wait for your answer so that there will be thrill, and so I remember what the answer is :)
I just realized that not is not a monoid because it does not operate on two values hehe. Sorry about that.
I googled it already :)
I gave answers too soon. I just realized that I was confused about the definition of an identity value.
This is another lesson for me to read a technical writing at least two or three times before thinking that I already understood it.
Jeremiah, thank you for writing, and please accept my apologies that I didn't respond right away. Not only do I write technical content, but I also read a fair bit of it, and my experience is that I often have to work with the topic in question in order to fully grasp it. Reading a text more than once is one way of doing it. When it comes to Boolean monoids, another way is to draw up some truth tables. A third way would be to simply play with Boolean expressions in your programming language of choice. Whatever it takes; if you learned something, then I'm happy.
Thanks for this great series. I know you've specified twice that a monoid is a set equipped with a binary operation, and that's consistent with other sources. However, I'm confused when you say addition and multiplication are monoids. Is it more technically correct to say "the set of integers under addition is a monoid"?
Mark, thank you for writing. It's almost impossible to be explicitly correct all the time when discussing matters like these. It'd tend to make the text verbose, bordering on unreadable. I'm no mathematician, but I think that you're right that it's technically more correct to say that the set of integers under addition forms a monoid, or gives rise to a monoid.
If you were to insist on precision, however, then I believe that your formulation is also incorrect. Mathematically, monoids are triples consisting of 1. a set, 2. a binary, associative operation, and 3. an identity. You didn't mention the identity, which under addition is zero.
I'm not writing this to insist that 'you're wrong, and therefore I'm right'. My language is imprecise, too. I do point this out, however, to highlight just how difficult it is to be absolutely precise when discussing such concepts in prose.
Other aspects to be aware of are these:
 Addition also gives rise to a monoid on the set of rational numbers and real numbers. On complex numbers, too, I think...
 In programming, addition isn't really addition because of overflow/underflow. Exceptions to that rule are unbounded numbers like .NET's BigInteger or Haskell's Integer and Rational. (Interestingly, even in the face of overflow, 'addition' may still form a monoid, but I'll leave that as an exercise.)
 Floatingpoint arithmetic, as yet another consideration, in general requires some handwaving. As far as I recall, floatingpoint addition isn't associative. Is it really addition, then? In practice, however, we still call it addition. Would we say that it forms a monoid?
Being precise in language can be useful when trying to learn an unfamiliar concept, but my experience with writing this series of articles is that I've been unable to keep up the rigour in my prose at all times.
Monoids, semigroups, and friends
Introduction to monoids, semigroups, and similar concepts, for objectoriented programmers.
This article series is part of an even larger series of articles about the relationship between design patterns and category theory.
Functional programming has often been criticised for its abstruse jargon. Terminology like zygohistomorphic prepromorphism doesn't help sell the message, but before we start throwing stones, we should first exit our own glass house. In objectoriented design, we have names like Bridge, Visitor, SOLID, cohesion, and so on. The words sound familiar, but can you actually explain or implement the Visitor design pattern, or characterise cohesion?
That Bridge is a word you know doesn't make objectoriented terminology better. Perhaps it even makes it worse. After all, now the word has become ambiguous: did you mean a physical structure connecting two places, or are you talking about the design pattern? Granted, in practical use, it will often be clear from the context, but it doesn't change that if someone talks about the Bridge pattern, you'll have no idea what it is, unless you've actually learned it. Thus, that the word is familiar doesn't make it better.
More than one objectoriented programmer have extolled the virtues of 'operations whose return type is the same as the type of its argument(s)'. Such vocabulary, however, is inconvenient. Wouldn't it be nice to have a single, welldefined word for this? Perhaps monoid, or semigroup?
Objectoriented hunches #
In DomainDriven Design, Eric Evans discusses the notion of Closure of Operations, that is, operations "whose return type is the same as the type of its argument(s)." In C#, it could be a method with the signature public Foo Bar(Foo f1, Foo f2)
. This method takes two Foo
objects as input, and returns a new Foo
object as output.
As Evans points out, object designs with that quality begins to look like arithmetic. If you have an operation that takes two Foo
and returns a Foo
, what could it be? Could it be like addition? Multiplication? Another mathematical operation?
Some enterprise developers just 'want to get stuff done', and don't care about mathematics. To them, the value of making code more mathematical is disputable. Still, even if you 'don't like maths', you understand addition, multiplication, and so on. Arithmetic is a powerful metaphor, because all programmers understand it.
In his book TestDriven Development: By Example, Kent Beck seems to have the same hunch, although I don't think he ever explicitly calls it out.
What Evans describes are monoids, semigroups, and similar concepts from abstract algebra. To be fair, I recently had the opportunity to discuss the matter with him, and he's perfectly aware of those concepts today. Whether he was aware of them when he wrote DDD in 2003 I don't know, but I certainly wasn't; my errand isn't to point fingers, but to point out that clever people have found this design principle valuable in objectoriented design long before they gave it a distinct name.
Relationships #
Monoids and semigroups belong to a larger group of operations called magmas. You'll learn about those later, but we'll start with monoids, move on to semigroups, and then explore other magmas. All monoids are semigroups, while the inverse doesn't hold. In other words, monoids form a subset of semigroups.
All magmas describe binary operations of the form: an operation takes two Foo
values as input and returns a Foo
value as output. Both categories are governed by (intuitive) laws. The difference is that the laws governing monoids are stricter than the laws governing semigroups. Don't be put off by the terminology; 'law' may sound like you have to get involved in complicated maths, but these laws are simple and intuitive. You'll learn them as you read on.
Summary #
To the average objectoriented programmer, terms like monoid and semigroup smell of mathematics, academia, and ivorytower astronaut architects, but they're plain and simple concepts that anyone can understand, if they wish to invest 15 minutes of their time.
Whether or not an object is a magma tells us whether Evans' Closure of Operations is possible. It might teach us other things about our code, as well.
Next: Monoids.
Comments
Hi Mark,
Thank you for taking the time to write such interesting articles. I'm personally fascinated by the relationship between ancient subjects like algebra and modern ones like programming. I can't wait to read more.
That said, I understand the feeling of being put off by some of the terms used in functional programming (I'm looking at you, "zygohistomorphic"). I think the reason for it is that the vast majority of those words come from Greek or Latin, and to many people (me included) Greek is exactly what it sounds like — Greek.
Granted, things aren't much better in the objectoriented programming world, where a Visitor isn't necessarily what you think it is, even if you recognize the word.
However, in my experience, knowing the etymology of a word is the first step in understanding it. I think that including a translation for every new term would make the subjects of these articles feel less alien. It would be a way to "break the ice", so to speak.
One example I came to think of is the word polymorphism — perhaps one of the most "academicsounding" words thrown around in objectoriented programming conversations. It may feel intimidating at first, but it quickly falls off the ivory tower once you know that it literally means "when things can take many shapes" (from the Greek polys, "many", morphē, "shape" and "ismós", the general concept).
/Enrico
Enrico, thank you for writing. Funny you should write that, because leading with an explanation of monoid is exactly what I do in my new Clean Coders episode Composite as Universal Abstraction. In short, monoid means 'onelike'. In the video, I go into more details on why that's a useful name.
Hey, Mark, what a great start on a very promising series! One more accessibility suggestion along the same lines as Enrico's: You might consider including pronunciation for new terms that aren't obvious.
Eagerly anticipating future installments!
From design patterns to category theory
How do you design good abstractions? By using abstractions that already exist.
When I was a boy, I had a cassette tape player. It came with playback controls like these:
Soon after cassette players had become widely adopted, VCR manufacturers figured out that they could reuse those symbols to make their machines easier to use. Everyone could play a video tape, but 'no one' could 'program' them, because, while playback controls were already universally understood by consumers, each VCR came with its own proprietary interface for 'programming'.
Then came CD players. Same controls.
MP3 players. Same controls.
Streaming audio and video players. Same controls.
If you download an app that plays music, odds are that you'll find it easy to get started playing music. One reason is that all playback apps seem to have the same common set of controls. It's an abstraction that you already know.
Understanding source code #
As I explain in my Humane Code video, you can't program without abstractions. To summarise, in the words of Robert C. Martin
"Abstraction is the elimination of the irrelevant and the amplification of the essential"With such abstractions, source code becomes easier to understand. Like everything else, there's no silver bullet, but good coding abstractions can save you much grief, and make it easier to understand big and complex code bases.
Not only can a good abstraction shield you from having to understand all the details in a big system, but if you're familiar with the abstraction, you may be able to quickly get up to speed.
While the above definition is great for identifying a good abstraction, it doesn't tell you how to create one.
Design patterns #
Design Patterns explains that a design pattern is a general reusable solution to a commonly occurring problem. As I interpret the original intent of the Gang of Four, the book was an attempt to collect and abstract solutions that were repeatedly observed 'in the wild'. The design patterns in the book are descriptive, not prescriptive.
Design patterns are useful in two ways:
 They offer solutions
 They form a vocabulary
I have no problems with readymade solutions, but I think that the other advantage may be even bigger. When you're looking at unfamiliar source code, you struggle to understand how it's structured, and what it does. If, hypothetically, you discover that pieces of that unfamiliar source code follows a design pattern that you know, then understanding the code becomes much easier.
There are two criteria for this to happen:
 The reader (you) must already know the pattern
 The original author (also you?) must have implemented the pattern without any surprising deviations
Ambiguous specification #
Programming to a wellknown abstraction is a force multiplier, but it does require that those two conditions are satisfied: prior knowledge, and correct implementation.
I don't know how to solve the prior knowledge requirement, other than to tell you to study. I do, however, think that it's possible to formalise some of the known design patterns.
Most design patterns are described in some depth. They come with sections on motivation, when to use and not to use, diagrams, and example code. Furthermore, they also come with an overview of variations.
Picture this: as a reader, you've just identified that the code you're looking at is an implementation of a design pattern. Then you realise that it isn't structured like you'd expect, or that its behaviour surprises you. Was the author incompetent, after all?
While you're inclined to believe the worst about your fellow (wo)man, you look up the original pattern, and there it is: the author is using a variation of the pattern.
Design patterns are ambiguous.
Universal abstractions #
Design Patterns was a great effort in 1994, and I've personally benefited from it. The catalogue was an attempt to discover good abstractions.
What's a good abstraction? As already quoted, it's a model that amplifies the essentials, etcetera. I think a good abstraction should also be intuitive.
What's the most intuitive abstractions ever?
Mathematics.
Stay with me, please. If you're a normal reader of my blog, you're most likely an 'industry programmer' or enterprise developer. You're not interested in mathematics. Perhaps mathematics even turns you off, and at the very least, you never had use for mathematics in programming.
You may not find ndimensional differential topology, or stochastic calculus, intuitive, but that's not the kind of mathematics I have in mind.
Basic arithmetic is intuitive. You know: 1 + 3 = 4, or 3 * 4 = 12. In fact, it's so intuitive that you can't formally prove it without axioms, that is. These axioms are unprovable; you must take them at face value, but you'll readily do that because they're so intuitive.
Mathematics is a big structure, but it's all based on intuitive axioms. Mathematics is intuitive.
Writers before me have celebrated the power of mathematical abstraction in programming. For instance, in DomainDriven Design Eric Evans discusses how Closure of Operations leads to object models reminiscent of arithmetic. If you can design Value Objects in such a way that you can somehow 'add' them together, you have an intuitive and powerful abstraction.
Notice that there's more than one way to combine numbers. You can add them together, but you can also multiply them. Could there be a common abstraction for that? What about objects that can somehow be combined, even if they aren't 'numberlike'? The generalisation of such operations is a branch of mathematics called category theory, and it has turned out to be productive when applied to functional programming. Haskell is the most prominent example.
By an interesting coincidence, the 'things' in category theory are called objects, and while they aren't objects in the sense that we think of in objectoriented design, there is some equivalence. Category theory concerns itself with how objects map to other objects. A functional programmer would interpret such morphisms as functions, but in a sense, you can also think of them as welldefined behaviour that's associated with data.
The objects of category theory are universal abstractions. Some of them, it turns out, coincide with known design patterns. The difference is, however, that category theory concepts are governed by specific laws. In order to be a functor, for example, an object must obey certain simple and intuitive laws. This makes the category theory concepts more specific, and less ambiguous, than design patterns.
The coming article series is an exploration of this space:
 Monoids, semigroups, and friends
 Functors, applicatives, and friends
 Functors
 Applicative functors
 Bifunctors
 Contravariant functors
 Profunctors
 Monads
 Kleisli composition
 Monad laws
 The List monad
 The Maybe monad
 An Either monad
 The Identity monad
 The Lazy monad
 Asynchronous monads
 The State monad
 The Reader monad
 The IO monad
 Software design isomorphisms
 Church encoding
 Catamorphisms
 Some design patterns as universal abstractions
Motivation #
The purpose of this article series is twofold. Depending on your needs and interests, you can use it to
 learn better abstractions
 learn how functional programming is a real alternative to objectoriented programming
The other goal of these articles may be less clear. Objectoriented programming (OOP) is the dominant software design paradigm. It wasn't always so. When OOP was new, many veteran programmers couldn't see how it could be useful. They were schooled in one paradigm, and it was difficult for them to shift to the new paradigm. They were used to do things in one way (typically, procedural), and it wasn't clear how to achieve the same goals with idiomatic objectoriented design.
The same sort of resistance applies to functional programming. Tasks that are easy in OOP seem impossible in functional programming. How do you make a for loop? How do you change state? How do you break out of a routine?
This leads to both frustration, and dismissal of functional programming, which is still seen as either academic, or something only interesting in computationheavy domains like science or finance.
It's my secondary goal with these articles to show that:
 There are clear equivalences between known design patterns and concepts from category theory
 Thus, functional programming is as universally useful as OOP
 Since equivalences exist, there's a learning path
Work in progress #
I've been thinking about these topics for years. What's a good abstraction? When do abstractions compose?
My first attempt at answering these questions was in 2010, but while I had the experience that certain abstractions composed better than others, I lacked the vocabulary. I've been wanting to write a better treatment of the topic ever since, but I've been constantly learning as I've grappled with the concepts.
I believe that I now have the vocabulary to take a stab at this again. This is hardly the ultimate treatment. A year from now, I hope to have learned even more, and perhaps that'll lead to further insights or refinement. Still, I can't postpone writing this article until I've stopped learning, because at that time I'll either be dead or senile.
I'll write these articles in an authoritative voice, because a text that constantly moderates and qualifies its assertions easily becomes unreadable. Don't consider the tone an indication that I'm certain that I'm right. I've tried to be as rigorous in my arguments as I could, but I don't have a formal education in computer science. I welcome feedback on any article, both if it's to corroborate my findings, or if it's to refute them. If you have any sort of feedback, then please leave a comment.
I consider the publication of these articles as though I submit them to peer review. If you can refute them, they deserve to be refuted. If not, they just may be valuable to other people.
Summary #
Category theory generalises some intuitive relations, such as how numbers combine (e.g. via addition or multiplication). Instead of discussing numbers, however, category theory considers abstract 'objects'. This field of mathematics explore how object relate and compose.
Some category theory concepts can be translated to code. These universal abstractions can form the basis of a powerful and concise software design vocabulary.
The design patterns movement was an early attempt to create such a vocabulary. I think using category theory offers the chance of a better vocabulary, but fortunately, all the work that went into design patterns isn't wasted. It seems to me that some design patterns are essentially adhoc, informally specified, specialised instances of basic category theory concepts. There's quite a bit of overlap. This should further strengthen the argument that category theory is valuable in programming, because some of the concepts are equivalent to design patterns that have already proven useful.
Comments
What a perfect introduction !
I heard about category theory more than one year ago. But it was from a PhD who code in 'haskell' and I thought it was too hard for me to understand.
And then, this post.
Thank you a lot! (you aleardy published the follow up ! yeah)
Interception visàvis Pure DI
How do you do AOP with Pure DI?
One of my readers, Nick Ball, asks me this question:
"Just spent the last couple of hours reading chapter 9 of your book about Interceptors. The final few pages show how to use Castle Windsor to make the code DRYer. That's cool, but I'm quite a fan of Pure DI as I tend to think it keeps things simpler. Plus I'm working in a legacy C++ application which limits the tooling available to me.
"So, I was wondering if you had any suggestions on how to DRY up an interceptor in Pure DI? I know in your book you state that this is where DI containers come into their own, but I also know through reading your blog that you prefer going the Pure DI route too. Hence I wondered whether you'd had any further insight since the book publication?"
It's been more than 15 years since I last did C++, so I'm going to give an answer based on C#, and hope it translates.
Position #
I do, indeed, prefer Pure DI, but there may be cases where a DI Container is warranted. Interception, or AspectOriented Programming (AOP), is one such case, but obviously that doesn't help if you can't use a DI Container.
Another option for AOP is some sort of postprocessor of your code. As I briefly cover in chapter 9 of my book, in .NET this is typically done by a custom tool using 'ILweaving'. As I also outline in the book, I'm not a big fan of this approach, but perhaps that could be an option in C++ as well. In any case, I'll proceed under the assumption that you want a strictly codebased solution, involving no custom tools or build steps.
All that said, I doubt that this is as much of a problem than one would think. AOP is typically used for crosscutting concerns such as logging, caching, instrumentation, authorization, metering, or auditing. As an alternative, you can also use Decorators for such crosscutting concerns. This seems daunting if you truly need to decorate hundreds, or even thousands, of classes. In such a case, conventionbased interception seems like a DRYer option.
You'd think.
In my experience, however, this is rarely the case. Typically, even when applying caching, logging, or authorisation logic, I've only had to create a handful of Decorators. Perhaps it's because I tend to keep my code bases to a manageable size.
If you only need a dozen Decorators, I don't think that the loss of compiletime safety and the added dependency warrants the use of a DI Container. That doesn't mean, however, that I can't aim for as DRY code as possible.
Instrument #
If you don't have a DI Container or an AOP tool, I believe that a Decorator is the best way to address crosscutting concerns, and I don't think there's any way around adding those Decorator classes. The aim, then, becomes to minimise the effort involved in creating and maintaining such classes.
As an example, I'll revisit an old blog post. In that post, the task was to instrument an OrderProcessor
class. The solution shown in that article was to use Castle Windsor to define an IInterceptor
.
To recapitulate, the code for the Interceptor looks like this:
public class InstrumentingInterceptor : IInterceptor { private readonly IRegistrar registrar; public InstrumentingInterceptor(IRegistrar registrar) { if (registrar == null) throw new ArgumentNullException(nameof(registrar)); this.registrar = registrar; } public void Intercept(IInvocation invocation) { var correlationId = Guid.NewGuid(); this.registrar.Register(correlationId, string.Format("{0} begins ({1})", invocation.Method.Name, invocation.TargetType.Name)); invocation.Proceed(); this.registrar.Register(correlationId, string.Format("{0} ends ({1})", invocation.Method.Name, invocation.TargetType.Name)); } }
While, in the new scenario, you can't use Castle Windsor, you can still take the code and make a similar class out of it. Call it Instrument
, because classes should have noun names, and instrument is a noun (right?).
public class Instrument { private readonly IRegistrar registrar; public Instrument(IRegistrar registrar) { if (registrar == null) throw new ArgumentNullException(nameof(registrar)); this.registrar = registrar; } public T Intercept<T>( string methodName, string typeName, Func<T> proceed) { var correlationId = Guid.NewGuid(); this.registrar.Register( correlationId, string.Format("{0} begins ({1})", methodName, typeName)); var result = proceed(); this.registrar.Register( correlationId, string.Format("{0} ends ({1})", methodName, typeName)); return result; } public void Intercept( string methodName, string typeName, Action proceed) { var correlationId = Guid.NewGuid(); this.registrar.Register( correlationId, string.Format("{0} begins ({1})", methodName, typeName)); proceed(); this.registrar.Register( correlationId, string.Format("{0} ends ({1})", methodName, typeName)); } }
Instead of a single Intercept
method, the Instrument
class exposes two Intercept
overloads; one for methods without a return value, and one for methods that return a value. Instead of an IInvocation
argument, the overload for methods without a return value takes an Action delegate, whereas the other overload takes a Func<T>.
Both overload also take methodName
and typeName
arguments.
Most of the code in the two methods is similar. While you could refactor to a Template Method, I invoke the Rule of three and let the duplication stay for now.
Decorators #
The Instrument
class isn't going to magically create Decorators for you, but it reduces the effort of creating one:
public class InstrumentedOrderProcessor2 : IOrderProcessor { private readonly IOrderProcessor orderProcessor; private readonly Instrument instrument; public InstrumentedOrderProcessor2( IOrderProcessor orderProcessor, Instrument instrument) { if (orderProcessor == null) throw new ArgumentNullException(nameof(orderProcessor)); if (instrument == null) throw new ArgumentNullException(nameof(instrument)); this.orderProcessor = orderProcessor; this.instrument = instrument; } public SuccessResult Process(Order order) { return this.instrument.Intercept( nameof(Process), this.orderProcessor.GetType().Name, () => this.orderProcessor.Process(order)); } }
I called this class InstrumentedOrderProcessor2
with the 2
postfix because the previous article already contains a InstrumentedOrderProcessor
class, and I wanted to make it clear that this is a new class.
Notice that InstrumentedOrderProcessor2
is a Decorator of IOrderProcessor
. It both implements the interface, and takes one as a dependency. It also takes an Instrument
object as a Concrete Dependency. This is mostly to enable reuse of a single Instrument
object; no polymorphism is implied.
The decorated Process
method simply delegates to the instrument
's Intercept
method, passing as parameters the name of the method, the name of the decorated class, and a lambda expression that closes over the outer order
method argument.
For simplicity's sake, the Process
method invokes this.orderProcessor.GetType().Name
every time it's called, which may not be efficient. Since the orderProcessor
class field is readonly
, though, you could optimise this by getting the name once and for all in the constructor, and assign the string to a third class field. I didn't want to complicate the example with irrelevant code, though.
Here's another Decorator:
public class InstrumentedOrderShipper : IOrderShipper { private readonly IOrderShipper orderShipper; private readonly Instrument instrument; public InstrumentedOrderShipper( IOrderShipper orderShipper, Instrument instrument) { if (orderShipper == null) throw new ArgumentNullException(nameof(orderShipper)); if (instrument == null) throw new ArgumentNullException(nameof(instrument)); this.orderShipper = orderShipper; this.instrument = instrument; } public void Ship(Order order) { this.instrument.Intercept( nameof(Ship), this.orderShipper.GetType().Name, () => this.orderShipper.Ship(order)); } }
As you can tell, it's similar to InstrumentedOrderProcessor2
, but instead of IOrderProcessor
it decorates IOrderShipper
. The most significant difference is that the Ship
method doesn't return any value, so you have to use the Action
based overload of Intercept
.
For completeness sake, here's a third interesting example:
public class InstrumentedUserContext : IUserContext { private readonly IUserContext userContext; private readonly Instrument instrument; public InstrumentedUserContext( IUserContext userContext, Instrument instrument) { if (userContext == null) throw new ArgumentNullException(nameof(userContext)); if (instrument == null) throw new ArgumentNullException(nameof(instrument)); this.userContext = userContext; this.instrument = instrument; } public User GetCurrentUser() { return this.instrument.Intercept( nameof(GetCurrentUser), this.userContext.GetType().Name, this.userContext.GetCurrentUser); } public Currency GetSelectedCurrency(User currentUser) { return this.instrument.Intercept( nameof(GetSelectedCurrency), this.userContext.GetType().Name, () => this.userContext.GetSelectedCurrency(currentUser)); } }
This example demonstrates that you can also decorate an interface that defines more than a single method. The IUserContext
interface defines both GetCurrentUser
and GetSelectedCurrency
. The GetCurrentUser
method takes no arguments, so instead of a lambda expression, you can pass the delegate using method group syntax.
Composition #
You can add such instrumenting Decorators for all appropriate interfaces. It's trivial (and automatable) work, but it's easy to do. While it seems repetitive, I can't come up with a more DRY way to do it without resorting to some sort of runtime Interception or AOP tool.
There's some repetitive code, but I don't think that the maintenance overhead is particularly great. The Decorators do minimal work, so it's unlikely that there are many defects in that area of your code base. If you need to change the instrumentation implementation in itself, the Instrument
class has that (single) responsibility.
Assuming that you've added all desired Decorators, you can use Pure DI to compose an object graph:
var instrument = new Instrument(registrar); var sut = new InstrumentedOrderProcessor2( new OrderProcessor( new InstrumentedOrderValidator( new TrueOrderValidator(), instrument), new InstrumentedOrderShipper( new OrderShipper(), instrument), new InstrumentedOrderCollector( new OrderCollector( new InstrumentedAccountsReceivable( new AccountsReceivable(), instrument), new InstrumentedRateExchange( new RateExchange(), instrument), new InstrumentedUserContext( new UserContext(), instrument)), instrument)), instrument);
This code fragment is from a unit test, which explains why the object is called sut
. In case you're wondering, this is also the reason for the existence of the curiously named class TrueOrderValidator
. This is a testspecific Stub of IOrderValidator
that always returns true
.
As you can see, each leaf implementation of an interface is contained within an InstrumentedXyz
Decorator, which also takes a shared instrument
object.
When I call the sut
's Process
method with a proper Order
object, I get output like this:
4ad343806826440c8d8164bbd1f36d39 20170825T17:49:18.43 Process begins (OrderProcessor) c85886a71ce840968a305f87bf0014e3 20170825T17:49:18.52 Validate begins (TrueOrderValidator) c85886a71ce840968a305f87bf0014e3 20170825T17:49:18.52 Validate ends (TrueOrderValidator) 8f7606b6f3f74231808dd5e37f1f2201 20170825T17:49:18.53 Collect begins (OrderCollector) 28250a926024439eb010f66c63903673 20170825T17:49:18.55 GetCurrentUser begins (UserContext) 28250a926024439eb010f66c63903673 20170825T17:49:18.56 GetCurrentUser ends (UserContext) 294ce552201f41d2b7fc291e2d3720d6 20170825T17:49:18.56 GetCurrentUser begins (UserContext) 294ce552201f41d2b7fc291e2d3720d6 20170825T17:49:18.56 GetCurrentUser ends (UserContext) 96ee96f04b954b17999333fa87972013 20170825T17:49:18.57 GetSelectedCurrency begins (UserContext) 96ee96f04b954b17999333fa87972013 20170825T17:49:18.58 GetSelectedCurrency ends (UserContext) 3af884e58e9744eaaa0d2c9e0418110b 20170825T17:49:18.59 Convert begins (RateExchange) 3af884e58e9744eaaa0d2c9e0418110b 20170825T17:49:18.59 Convert ends (RateExchange) b8bd0701515b44fe949f5f5fb5a4590d 20170825T17:49:18.60 Collect begins (AccountsReceivable) b8bd0701515b44fe949f5f5fb5a4590d 20170825T17:49:18.60 Collect ends (AccountsReceivable) 8f7606b6f3f74231808dd5e37f1f2201 20170825T17:49:18.60 Collect ends (OrderCollector) beadabc4df17468f855334ae4e3bdbfc 20170825T17:49:18.60 Ship begins (OrderShipper) beadabc4df17468f855334ae4e3bdbfc 20170825T17:49:18.61 Ship ends (OrderShipper) 4ad343806826440c8d8164bbd1f36d39 20170825T17:49:18.61 Process ends (OrderProcessor)
This is similar to the output from the previous article.
Summary #
When writing objectoriented code, I still prefer Pure DI over using a DI Container, but if I absolutely needed to decorate many services, I'd seriously consider using a DI Container with runtime Interception capabilities. The need rarely materialises, though.
As an intermediate solution, you can use a delegationbased design like the one shown here. As always, it's all a matter of balancing the constraints and goals of the specific situation.
The Test Data Generator functor
A Test Data Generator modelled as a functor.
In a previous article series, you learned that while it's possible to model Test Data Builders as a functor, it adds little value. You shouldn't, however, dismiss the value of functors. It's an abstraction that applies broadly.
Closely related to Test Data Builders is the concept of a generator of random test data. You could call it a Test Data Generator instead. Such a generator can be modelled as a functor.
A C# Generator #
At its core, the idea behind a Test Data Generator is to create random test data. Still, you'll like to be able control various parts of the process, because you'd often need to pin parts of the generated data to deterministic values, while allowing other parts to vary randomly.
In C#, you can write a generic Generator like this:
public class Generator<T> { private readonly Func<Random, T> generate; public Generator(Func<Random, T> generate) { if (generate == null) throw new ArgumentNullException(nameof(generate)); this.generate = generate; } public Generator<T1> Select<T1>(Func<T, T1> f) { if (f == null) throw new ArgumentNullException(nameof(f)); Func<Random, T1> newGenerator = r => f(this.generate(r)); return new Generator<T1>(newGenerator); } public T Generate(Random random) { if (random == null) throw new ArgumentNullException(nameof(random)); return this.generate(random); } }
The Generate
method takes a Random
object as input, and produces a value of the generic type T
as output. This enables you to deterministically reproduce a particular randomly generated value, if you know the seed of the Random
object.
Notice how Generator<T>
is a simple Adapter over a (lazily evaluated) function. This function also takes a Random
object as input, and produces a T
value as output. (For the FP enthusiasts, this is simply the Reader functor in disguise.)
The Select
method makes Generator<T>
a functor. It takes a map function f
as input, and uses it to define a new generate
function. The return value is a Generator<T1>
.
Generalpurpose building blocks #
Functors are immanently composable. You can compose complex Test Data Generators from simpler building blocks, like the following.
For instance, you may need a generator of alphanumeric strings. You can write it like this:
private const string alphaNumericCharacters = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"; public static Generator<string> AlphaNumericString = new Generator<string>(r => { var length = r.Next(25); // Arbitrarily chosen max length var chars = new char[length]; for (int i = 0; i < length; i++) { var idx = r.Next(alphaNumericCharacters.Length); chars[i] = alphaNumericCharacters[idx]; } return new string(chars); });
This Generator<string>
can generate a random string with alphanumeric characters. It randomly picks a length between 0 and 24, and fills it with randomly selected alphanumeric characters. The maximum length of 24 is arbitrarily chosen. The generated string may be empty.
Notice that the argument passed to the constructor is a function. It's not evaluated at initialisation, but only if Generate
is called.
The r
argument is the Random
object passed to Generate
.
Another useful generalpurpose building block is a generator that can use a singleobject generator to create many objects:
public static Generator<IEnumerable<T>> Many<T>(Generator<T> generator) { return new Generator<IEnumerable<T>>(r => { var length = r.Next(25); // Arbitrarily chosen max length var elements = new List<T>(); for (int i = 0; i < length; i++) elements.Add(generator.Generate(r)); return elements; }); }
This method takes a Generator<T>
as input, and uses it to generate zero or more T
objects. Again, the maximum length of 24 is arbitrarily chosen. It could have been a method argument, but in order to keep the example simple, I hardcoded it.
Domainspecific generators #
From such generalpurpose building blocks, you can define custom generators for your domain model. This enables you to use such generators in your unit tests.
In order to generate post codes, you can combine the AlphaNumericString
and the Many
generators:
public static Generator<PostCode> PostCode = new Generator<PostCode>(r => { var postCodes = Many(AlphaNumericString).Generate(r); return new PostCode(postCodes.ToArray()); });
The PostCode
class is part of your domain model; it takes an array of strings as input to its constructor. The PostCode
generator uses the AlphaNumericString
generator as input to the Many
method. This generates zero or many alphanumeric strings, which you can pass to the PostCode
constructor.
This, in turn, gives you all the building blocks you need to generate Address
objects:
public static Generator<Address> Address = new Generator<Address>(r => { var street = AlphaNumericString.Generate(r); var city = AlphaNumericString.Generate(r); var postCode = PostCode.Generate(r); return new Address(street, city, postCode); });
This Generator<Address>
uses the AlphaNumericString
generator to generate street and city strings. It uses the PostCode
generator to generate a PostCode
object. All these objects are passed to the Address
constructor.
Keep in mind that all of this logic is defined in lazily evaluated functions. Only when you invoke the Generate
method on a generator does the code execute.
Generating values #
You can now write tests similar to the tests shown in the article series about Test Data Builders. If, for example, you need an address in Paris, you can generate it like this:
var rnd = new Random(); var address = Gen.Address.Select(a => a.WithCity("Paris")).Generate(rnd);
Gen.Address
is the Address
generator shown above; I put all those generators in a static class called Gen
. If you don't modify it, Gen.Address
will generate a random Address
object, but by using Select
, you can pin the city to Paris.
You can also start with one type of generator and use Select
to map to another type of generator, like this:
var rnd = new Random(); var address = Gen.PostCode .Select(pc => new Address("Rue Morgue", "Paris", pc)) .Generate(rnd);
You use Gen.PostCode
as the initial generator, and then Select
a new Address
in Rue Morgue, Paris, with a randomly generated post code.
Functor #
Such a Test Data Generator is a functor. One way to see that is to use query syntax instead of the fluent API:
var rnd = new Random(); var address = (from a in Gen.Address select a.WithCity("Paris")).Generate(rnd);
Likewise, you can also translate the Rue Morgue generator to query syntax:
var address = ( from pc in Gen.PostCode select new Address("Rue Morgue", "Paris", pc)).Generate(rnd);
This is, however, awkward, because you have to enclose the query expression in brackets in order to be able to invoke the Generate
method. Alternatively, you can separate the query from the generation, like this:
var g = from a in Gen.Address select a.WithCity("Paris"); var rnd = new Random(); var address = g.Generate(rnd);
Or this:
var g = from pc in Gen.PostCode select new Address("Rue Morgue", "Paris", pc); var rnd = new Random(); var address = g.Generate(rnd);
You'd probably still prefer the fluent API over this syntax. The reason I show this alternative is to demonstrate that the functor gives you the ability to separate the definition of data generation from the actual generation. In order to emphasise this point, I defined the g
variables before creating the Random
object rnd
.
Propertybased testing #
The above Generator<T>
is only a crude example of a Test Data Generator. In order to demonstrate how such a generator is a functor, I left out several useful features. Still, this should have given you a sense for how the Generator<T>
class itself, as well as such generalpurpose building blocks as Many
and AlphaNumericString
, could be packaged in a reusable library.
The examples above show how to use a generator to create a single random object. You could, however, easily generate many (say, 100) random objects, and run unit tests for each object created. This is the idea behind propertybased testing.
There's more to propertybased testing than generation of random values, but the implementations I've seen are all based on Test Data Generators as functors (and monads).
FsCheck #
FsCheck is an open source F# library for propertybased testing. It defines a Gen
functor (and monad) that you can use to generate Address
values, just like the above examples:
let! address = Gen.address > Gen.map (fun a > { a with City = "Paris"} )
Here, Gen.address
is a Gen<Address>
value. By itself, it'll generate random Address
values, but by using Gen.map
, you can pin the city to Paris.
The map
function corresponds to the C# Select
method. In functional programming, map is the most common name, although Haskell calls the function fmap
; the Select
name is, in fact, the odd man out.
Likewise, you can map from one generator type to another:
let! address = Gen.postCode > Gen.map (fun pc > { Street = "Rue Morgue"; City = "Paris"; PostCode = pc })
This example uses Gen.postCode
as the initial generator. This is, as the name implies, a Gen<PostCode>
value. For every random PostCode
value generated, map
turns it into an address in Rue Morgue, Paris.
There's more going on here than I'd like to cover in this article. The use of let!
syntax actually requires Gen<'a>
to be a monad (which it is), but that's a topic for another day. Both of these examples are contained in a computation expression, and the implication of that is that the address
values represent a multitude of randomly generated Address
values.
Hedgehog #
Hedgehog is another open source F# library for propertybased testing. With Hedgehog, the Address
code examples look like this:
let! address = Gen.address > Gen.map (fun a > { a with City = "Paris"} )
And:
let! address = Gen.postCode > Gen.map (fun pc > { Street = "Rue Morgue"; City = "Paris"; PostCode = pc })
Did you notice something?
This is literally the same syntax as FsCheck! This isn't because Hedgehog is copying FsCheck, but because both are based on the same underlying abstraction: functor (and monad). There are other parts of the API where Hedgehog differs from FsCheck, but their generators are similar.
This is one of the most important advantages of using wellknown abstractions like functors. Once you understand such an abstraction, it's easy to learn a new library. With professional experience with FsCheck, it only took me a few minutes to figure out how to use Hedgehog.
Summary #
Functors are welldefined objects from category theory. It may seem abstract, and far removed from 'real' programming, but it's extraordinarily useful. Many category theory abstractions can be applied to a host of different situations. Once you've learned what a functor is, you'll find it easy to learn to use new libraries that build on that abstraction.
In this article you saw a sketch of how the functor abstraction can be used to model Test Data Generators. Contrary to Test Data Builders, which turned out to be a redundant abstraction, a Test Data Generator is truly useful.
Many years ago, I had the idea to create a Test Data Generator for unit testing purposes. I called it AutoFixture, and although it's had some success, the API isn't as clean as it could be. Back then, I didn't know about functors, so I had to invent an API for AutoFixture. This API is proprietary to AutoFixture, so anyone learning AutoFixture must learn this particular API, and its abstractions. It would have been so much easier for all involved if I had designed AutoFixture as a functor instead.
Comments
I'm curious as to what the "useful features" are that that you left out of the Test Data Generator?
Stuart, thank you for writing. Test Data Generators like the one described here are rich data structures that you can do a lot of interesting things with. As described here, the generator only generates a single value every time you invoke its Generate
method. What propertybased testing libraries like QuickCheck, FsCheck, and Hedgehog do is that instead of a single random value, they generate many values (the default number seems to be 100).
These propertybased testing libraries tend to then 'elevate' their generators into another type of data structure called Arbitraries, and these again into Properties. What typically happens is that they use the Generators to generate values, but for each generated value, they evaluate the associated Property. If all Properties succeed, nothing more happens, but in the case of a test failure, no more values are generated. Instead, the libraries switch to a state where they attempt to shrink the counterexample to a simpler counterexample. It uses a Shrinker associated with the Arbitrary to do this. The end result is that if your test doesn't hold, you'll get an easytounderstand example of the input that caused the test to fail.
Apart from that, there are many other features of Test Data Generators that I left out. Some of these include ways to combine several Generators to a single Generator. It turns out that Test Data Generators are also Applicative Functors and Monads, and you can use these traits to define powerful combinators. In the future, I'll publish more articles on this topic, but it'll take months, because my article queue has quite a few other articles in front of those.
If you want to explore this topic, I'd recommend playing with FsCheck. While it's written in F#, it also works from C#, and its documentation includes C# examples as well. Hedgehog may also work from C#, but being a newer, more experimental library, its documentation is still sparse.
Hedgehog may also work from C#
That's right. Hedgehog may be used from C# as well.
Comments
Hi Mark, I have trouble understanding your usage of the term 'monoid' in this post. You apply it to the types string, bool, and int when you say that a tuple of those "monoids" is a monoid as well. But up to this point you made it very clear, that a type is NOT a monoid. A function can be a monoid. So, would it be more correct to say that a tuple of certain functions, which are monoids, is a monoid as well?
Punkislamist, thank you for writing. You're entirely correct that a monoid is an associative binary operation with identity. It's a function, not a type. If this article is unclear, the fault is all mine.
Not surprisingly, this topic is difficult to write about. The text has to be exact in order to avoid confusion, but since I'm only human, I sometimes make mistakes in how I phrase my explanations. While I've tried to favour the phrase that a type forms a monoid, I can see that I've slipped up once or twice in this article.
Some types form more than a single monoid. Boolean values, for instance, form exactly four monoids. Other types, like integers, form an infinite set of monoids, but the most commonly used integer monoids are addition and multiplication. Other types, particularly unit, only form a single monoid.
Why do I talk about types, then? There's at least two reasons. The first is the practical reason that most statically typed languages naturally come with a notion of types embedded. One could argue, I think, that types are a more fundamental concept than functions, since even functions have types (for instance, in Haskell, we'd characterise a binary operation with the type
a > a > a
).A more abstract reason is that category theory mostly operates with the concepts of objects and morphisms. Such objects aren't objects in the sense of objectoriented programming, but rather correspond to types in programming languages. (Actually, a category theory object is a more fluffy concept than that, but that's the closest analogy that I'm aware of.)
In category theory, a particular monoid is an object in the category of monoids. For example, the integer addition monoid is an object in the category of monoids, as is the string concatenation monoid, etcetera.
When you consider a 'raw' programming language type like C#'s
int
, you're correct that it's not a monoid. It's just a type. The same goes for Haskell's correspondingInt32
type. As primitive values, we could say that the type of 32bit integers is an object in some category (for example, the category of number representations). Such an object is not a monoid.There exists, however, a morphism (a 'map') from the 32bit integer object to the addition monoid (which is an object in the category of monoids). In Haskell, this morphism is the data constructor
Sum
:What this states is that
Sum
is a function (i.e. a morphism) that takes an objecta
and turns it into an objectSum a
. We have to be careful here, becauseSum a
is a Haskell type, whereasSum
is the function that 'elevates' an objecta
toSum a
. The names are similar, but the roles are different. This is a common idiom in Haskell, and has some mnemonic advantages, but it may be confusing until you get the hang of it.We can think of
Sum a
as equivalent to the category theory object addition in the category of monoids. That's also how it works in Haskell:Sum a
is a monoid:In Haskell,
<>
is the polymorphic binary operation; exactly what it does depends on the object (that is: the type) on which it operates. When applied to two values ofSum a
, the result of combining 40 and 2 is 42.To be clear,
Sum
isn't the only morphism from the category of number representations to the category of monoids.Product
is another:Thus, there is a relationship between types and monoids, but it's most apparent in programming languages that are geared towards that way of thinking (like Haskell). In C#, it's difficult to translate some of these concepts into code, because C#'s type system isn't up to the task. Instead, when we consider a type like
int
, I think it's pragmatic to state that the type forms one or more monoids. I've also encountered the phrase that it gives rise to a monoid.While you can represent a monoid with a C# interface, I've so far tried to avoid doing so, as I'm not sure whether or not it's helpful.
Hi Mark, I did not expect to recieve such an exhaustive answer. That is incredible, thank you so much! It did clear up my confusion as well. Since most of these terms and concepts are new to me, even a slight inconsistency can be really confusing. But with your additional explanation I think I got a good understanding of the terms again.
Your explanations of these concepts in general are very well written and make it easy for people unfamiliar with this topic to understand the terms and their significance. Thanks again for writing!
Punkislamist, thank you for those kind words. I'm happy to hear that what I wrote made sense to you; it makes sense to me, but I forgot to point out that I'm hardly an expert in category theory. Writing out the above answer helped clarify some things for me as well; as is common wisdom: you only really understand a topic when you teach it.